StartGroepenDiscussieMeerTijdgeest
Doorzoek de site
Onze site gebruikt cookies om diensten te leveren, prestaties te verbeteren, voor analyse en (indien je niet ingelogd bent) voor advertenties. Door LibraryThing te gebruiken erken je dat je onze Servicevoorwaarden en Privacybeleid gelezen en begrepen hebt. Je gebruik van de site en diensten is onderhevig aan dit beleid en deze voorwaarden.

Resultaten uit Google Boeken

Klik op een omslag om naar Google Boeken te gaan.

Bezig met laden...

Python Programming Fundamentals [1st Edition] (2011)

door Kent D. Lee

LedenBesprekingenPopulariteitGemiddelde beoordelingDiscussies
24Geen956,704 (3)Geen
Computer programming is a skill that can bring great enjoyment from the creativity involved in designing and implementing a solution to a problem. This classroom-tested and easy-to-follow textbook teaches the reader how to program using Python, an accessible language which can be learned incrementally. Through an extensive use of examples and practical exercises, students will learn to recognize and apply abstract patterns in programming, as well as how to inspect the state of a program using a debugger tool. Features: Contains numerous examples and solved practice exercises designed for an interactive classroom environment Highlights several patterns which commonly appear in programs, and presents exercises that reinforce recognition and application of these patterns Introduces the use of a debugger, and includes supporting material that reveals how programs work Presents the Tkinter framework for building graphical user interface applications and event-driven programs Provides helpful additional resources for instructors at the associated website: http://cs.luther.edu/~leekent/CS1 This hands-on textbook for active learning in the classroom will enable undergraduates in computer science to develop the necessary skills to begin developing their own programs. It employs Python as the introductory language due to the wealth of support available for programmers. Dr. Kent D. Lee is Associate Professor of Computer Science at the Department of Computer Science at Luther College, Decorah, Iowa, USA. He is the author of the successful Springer textbook, Programming Languages: An Active Learning Approach.… (meer)

Geen trefwoorden

Geen
Bezig met laden...

Meld je aan bij LibraryThing om erachter te komen of je dit boek goed zult vinden.

Op dit moment geen Discussie gesprekken over dit boek.

Geen besprekingen
geen besprekingen | voeg een bespreking toe
Je moet ingelogd zijn om Algemene Kennis te mogen bewerken.
Voor meer hulp zie de helppagina Algemene Kennis .
Gangbare titel
Informatie afkomstig uit de Engelse Algemene Kennis. Bewerk om naar jouw taal over te brengen.
Oorspronkelijke titel
Alternatieve titels
Oorspronkelijk jaar van uitgave
Mensen/Personages
Belangrijke plaatsen
Belangrijke gebeurtenissen
Verwante films
Motto
Opdracht
Eerste woorden
Citaten
Laatste woorden
Ontwarringsbericht
Uitgevers redacteuren
Auteur van flaptekst/aanprijzing
Oorspronkelijke taal
Gangbare DDC/MDS
Canonieke LCC

Verwijzingen naar dit werk in externe bronnen.

Wikipedia in het Engels

Geen

Computer programming is a skill that can bring great enjoyment from the creativity involved in designing and implementing a solution to a problem. This classroom-tested and easy-to-follow textbook teaches the reader how to program using Python, an accessible language which can be learned incrementally. Through an extensive use of examples and practical exercises, students will learn to recognize and apply abstract patterns in programming, as well as how to inspect the state of a program using a debugger tool. Features: Contains numerous examples and solved practice exercises designed for an interactive classroom environment Highlights several patterns which commonly appear in programs, and presents exercises that reinforce recognition and application of these patterns Introduces the use of a debugger, and includes supporting material that reveals how programs work Presents the Tkinter framework for building graphical user interface applications and event-driven programs Provides helpful additional resources for instructors at the associated website: http://cs.luther.edu/~leekent/CS1 This hands-on textbook for active learning in the classroom will enable undergraduates in computer science to develop the necessary skills to begin developing their own programs. It employs Python as the introductory language due to the wealth of support available for programmers. Dr. Kent D. Lee is Associate Professor of Computer Science at the Department of Computer Science at Luther College, Decorah, Iowa, USA. He is the author of the successful Springer textbook, Programming Languages: An Active Learning Approach.

Geen bibliotheekbeschrijvingen gevonden.

Boekbeschrijving
Haiku samenvatting

Actuele discussies

Geen

Populaire omslagen

Snelkoppelingen

Genres

Geen genres

Waardering

Gemiddelde: (3)
0.5
1
1.5
2
2.5
3 1
3.5
4
4.5
5

Ben jij dit?

Word een LibraryThing Auteur.

 

Over | Contact | LibraryThing.com | Privacy/Voorwaarden | Help/Veelgestelde vragen | Blog | Winkel | APIs | TinyCat | Nagelaten Bibliotheken | Vroege Recensenten | Algemene kennis | 206,563,649 boeken! | Bovenbalk: Altijd zichtbaar