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Game Programming Patterns door Robert…
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Game Programming Patterns (origineel 2014; editie 2014)

door Robert Nystrom (Auteur)

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Game Programming Patterns brings the benefits of reusable design patterns to the world of game programming. Commercial game development expert Robert Nystrom presents an array of general solutions to problems encountered in game development. For example, you'll learn how double-buffering enables a player to perceive smooth and realistic motion, and how the service locator pattern can help you provide access to services such as sound without coupling your code to any particular sound driver or sound hardware. Games have much in common with other software, but also a number of unique constraints. Some of the patterns in this book are well-known in other domains of software development. Other of the patterns are unique to gaming. In either case, Robert Nystrom bridges from the ivory tower world of software architecture to the in-the-trenches reality of hardcore game programming. You'll learn the patterns and the general problems that they solve. You'll come away able to apply powerful and reusable architectural solutions that enable you to produce higher quality games with less effort than before. Applies classic design patterns to game programming. Introduces new patterns specific to game programming. Brings abstract software architecture down to Earth with approachable writing and an emphasis on simple code that shows each pattern in practice. What you'll learn Overcome architectural challenges unique to game programming Apply lessons from the larger software world to games. Tie different parts of a game (graphics, sound, AI) into a cohesive whole. Create elegant and maintainable architecture. Achieve good, low-level performance. Gain insight into professional, game development. Who this book is for Game Programming Patterns is aimed at professional game programmers who, while successful in shipping games, are frustrated at how hard it sometimes is to add and modify features when a game is under development. Game Programming Patterns shows how to apply modern software practices to the problem of game development while still maintaining the blazing-fast performance demanded by hard-core gamers. Game Programming Patterns also appeals to those learning about game programming in their spare time. Hobbyists and aspiring professionals alike will find much to learn in this book about pathfinding, collision detection, and other game-programming problem domains.… (meer)
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Titel:Game Programming Patterns
Auteurs:Robert Nystrom (Auteur)
Info:Genever Benning (2014), Edition: 1, 354 pages
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Game Programming Patterns door Robert Nystrom (2014)

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Similar to "design patterns" by gang of four. Author shares insights into game industry and game programming in a slightly humorous and warm way.
Style: 4/5 - examples and humour
Density: 3/5 - some is new, some is old
Relevancy: 1/5 - can be relevant to current job and future game programming but examples are tied to c

If i ever build a big game i might remember about this book.
  rubyman | Feb 21, 2024 |
A strange mix of high level and low level solutions, but very insightful at times. ( )
  zeh | Jun 3, 2023 |
As good as GoF, touching different subjects of course, but just as good. More practical, more focused and of course a lot less academic. Worth a reread(self-note). ( )
  NachoSeco | Oct 10, 2022 |
Probably the best book I've read on the subject. Always recommended! ( )
  scottcholstad | Jan 15, 2020 |
In dem Buch „Design Patterns für die Spieleprogrammierung“ stellt Robert Nystrom Entwurfsmuster der objektorientierten Softwareentwicklung vor. Er wendet die Theorie auf die besonderen Begebenheiten von Computerspielen an. Anhand von Beispielen erläutert er die Vorteile der jeweiligen Methoden, zeigt aber auch Grenzen und Nachteile auf. Dem Autor gelingt die praktische Veranschaulichung der trockenen Materie. Hätte er die Ausführungen mit Urteil und Empfehlungen abgeschlossen, könnte ich das Werk glatt mit „sehr gut“ bewerten. [mehr ...] ( )
  onkeljoe | May 12, 2018 |
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Game Programming Patterns brings the benefits of reusable design patterns to the world of game programming. Commercial game development expert Robert Nystrom presents an array of general solutions to problems encountered in game development. For example, you'll learn how double-buffering enables a player to perceive smooth and realistic motion, and how the service locator pattern can help you provide access to services such as sound without coupling your code to any particular sound driver or sound hardware. Games have much in common with other software, but also a number of unique constraints. Some of the patterns in this book are well-known in other domains of software development. Other of the patterns are unique to gaming. In either case, Robert Nystrom bridges from the ivory tower world of software architecture to the in-the-trenches reality of hardcore game programming. You'll learn the patterns and the general problems that they solve. You'll come away able to apply powerful and reusable architectural solutions that enable you to produce higher quality games with less effort than before. Applies classic design patterns to game programming. Introduces new patterns specific to game programming. Brings abstract software architecture down to Earth with approachable writing and an emphasis on simple code that shows each pattern in practice. What you'll learn Overcome architectural challenges unique to game programming Apply lessons from the larger software world to games. Tie different parts of a game (graphics, sound, AI) into a cohesive whole. Create elegant and maintainable architecture. Achieve good, low-level performance. Gain insight into professional, game development. Who this book is for Game Programming Patterns is aimed at professional game programmers who, while successful in shipping games, are frustrated at how hard it sometimes is to add and modify features when a game is under development. Game Programming Patterns shows how to apply modern software practices to the problem of game development while still maintaining the blazing-fast performance demanded by hard-core gamers. Game Programming Patterns also appeals to those learning about game programming in their spare time. Hobbyists and aspiring professionals alike will find much to learn in this book about pathfinding, collision detection, and other game-programming problem domains.

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