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Full STEAM Ahead: Science, Technology,…
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Full STEAM Ahead: Science, Technology, Engineering, Art, and Mathematics in Library Programs and Collections (Libraries Unlimited Professional Guides for Young Adult Librarians Series) (editie 2017)

door Cherie P. Pandora (Auteur)

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This book is a toolkit for youth and young adult librarians--school and public--who wish to incorporate science, technology, engineering, art, and math (STEAM) into their programs and collections but aren't sure where to begin. Most educators are well aware of the reasons for emphasizing STEAM--topics that fall within the broad headings of science, technology, engineering, arts, and mathematics--in the curriculum, regardless of grade level. But how do librarians who work with 'tweens in middle school, high school, and public libraries--fit into the picture and play their roles to underscore their relevance in making STEAM initiatives successful? This book answers those key questions, providing program guidelines and resources for each of the STEAM areas. Readers will learn how to collaborate in STEAM efforts by providing information on resources, activities, standards, conferences, museums, programs, and professional organizations. Emphasis is placed on encouraging girls and minorities to take part in and get excited about STEAM. In addition, the book examines how makerspaces can enhance this initiative; how to connect your programs to educational standards; where to find funding; how to effectively promote your resources and programs, including how school and public librarians can collaborate to maximize their efforts; how to find and provide professional development; and how to evaluate your program to make further improvements and boost effectiveness. Whether you are on the cusp of launching a STEAM initiative, or looking for ways to grow and enhance your program, this book will be an invaluable resource. * Provides school and public librarians with the resources and clear guidance they need to implement STEAM programs and collections at their libraries * Places librarians in a key position--based on knowledge and ability--with STEAM initiatives in their school and community * Connects STEAM programming to national standards * Explains how to secure funding and find partners to collaborate in STEAM… (meer)
Lid:davidloertscher
Titel:Full STEAM Ahead: Science, Technology, Engineering, Art, and Mathematics in Library Programs and Collections (Libraries Unlimited Professional Guides for Young Adult Librarians Series)
Auteurs:Cherie P. Pandora (Auteur)
Info:Libraries Unlimited (2017), 240 pages
Verzamelingen:Jouw bibliotheek
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Full STEAM Ahead: Science, Technology, Engineering, Art, and Mathematics in Library Programs and Collections (Libraries Unlimited Professional Guides for Young Adult Librarians Series) door Cherie P. Pandora

Onlangs toegevoegd doorCatycake, HatchieLibrary, davidloertscher
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I like this book and I don’t like this book. First the good news. The authors envision the library learning commons as a performance space and an event space of student creativity in science, technology, engineering, the arts, and math. Hooray!Instead of one science fair sponsored by the science department each year, here is an opportunity to have regular events that cross disciplines, involve the community and provide students with opportunities to compete or just showcase what they as individuals or groups have invented, created or problems they have solved. The authors do make the case that this can be in collaboration with teachers and departments of the school, or, and this is why I don’t like the book, theyt also see these events may be just a product of the library learning commons year of programmed events. Independent events, in my view give one more piece of evidence that the library is an isolated program in a school. If I were the content editor of this book, I would have had the authors demonstrate much more clearly that the events envisioned in the book are THE culminating outgrowth of cotaught learning experiences of classrooms and departments of the school and its curriculum. These events can be the spectacular showcase events that all the teachers in the school and the administrators are coordinating. These might be monthly showcases or several a year connected with parent nights and school board meetings. They become evidence that the library learning commons is a powerful extension of the classroom…events that are the win win for every teacher, administrators, and the teacher librarian…positive proof that we boost achievemtn and know how to celebrate it! Isolated events, even though well intentioned just can’t have the same positive benefits. So, for the ideas with a focus that will pay incredible dividends, buy this book; get a vision; talk it up with the administration and faculty; do one or two connected events; and, you are off and running. These are the kinds of things that can put the library learning commons in the headlines of the education section of the local news.
  davidloertscher | Nov 29, 2017 |
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This book is a toolkit for youth and young adult librarians--school and public--who wish to incorporate science, technology, engineering, art, and math (STEAM) into their programs and collections but aren't sure where to begin. Most educators are well aware of the reasons for emphasizing STEAM--topics that fall within the broad headings of science, technology, engineering, arts, and mathematics--in the curriculum, regardless of grade level. But how do librarians who work with 'tweens in middle school, high school, and public libraries--fit into the picture and play their roles to underscore their relevance in making STEAM initiatives successful? This book answers those key questions, providing program guidelines and resources for each of the STEAM areas. Readers will learn how to collaborate in STEAM efforts by providing information on resources, activities, standards, conferences, museums, programs, and professional organizations. Emphasis is placed on encouraging girls and minorities to take part in and get excited about STEAM. In addition, the book examines how makerspaces can enhance this initiative; how to connect your programs to educational standards; where to find funding; how to effectively promote your resources and programs, including how school and public librarians can collaborate to maximize their efforts; how to find and provide professional development; and how to evaluate your program to make further improvements and boost effectiveness. Whether you are on the cusp of launching a STEAM initiative, or looking for ways to grow and enhance your program, this book will be an invaluable resource. * Provides school and public librarians with the resources and clear guidance they need to implement STEAM programs and collections at their libraries * Places librarians in a key position--based on knowledge and ability--with STEAM initiatives in their school and community * Connects STEAM programming to national standards * Explains how to secure funding and find partners to collaborate in STEAM

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