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Bezig met laden... The Metaverse: And How It Will Revolutionize Everything (editie 2022)door Matthew Ball (Auteur)
Informatie over het werkThe Metaverse: And How it Will Revolutionize Everything door Matthew Ball
Bezig met laden...
Meld je aan bij LibraryThing om erachter te komen of je dit boek goed zult vinden. Op dit moment geen Discussie gesprekken over dit boek. Il libro "The Metaverse: And How It Will Revolutionize Everything" di Matthew Ball è un'analisi completa del concetto di Metaverse e di come potrebbe cambiare il nostro modo di vivere e di fare affari. Il libro esplora le tecnologie chiave che porteranno alla creazione del Metaverse e di come questo cambierà la vita delle persone a livello globale, creando decine di trilioni di dollari di valore. Il libro è stato definito come una lettura fondamentale per chiunque voglia capire le possibilità del Metaverse. Il Metaverse è un concetto che sta diventando sempre più popolare e che potrebbe rivoluzionare il modo in cui interagiamo online e offline. Si tratta di una rete persistente e interconnessa di mondi virtuali 3D che servirà come gateway per la maggior parte delle esperienze online e che sottostà gran parte del mondo fisico. Il Metaverse combina aspetti di social media, giochi online, realtà aumentata, realtà virtuale e criptovalute per consentire agli utenti di interagire virtualmente. La realtà aumentata sovrappone elementi visivi, suono e altri input sensoriali su ambienti reali per migliorare l'esperienza dell'utente. Al contrario, la realtà virtuale è interamente virtuale e migliora le realtà fittizie. Il Metaverse è un ecosistema digitale costruito su vari tipi di tecnologia 3D, software di collaborazione in tempo reale e strumenti di finanza decentralizzata basati su blockchain. Il Metaverse è uno spazio dinamico, aperto e interoperabile, molto simile a Internet ma in 3D. In sintesi, il Metaverse è una vasta rete in cui gli individui, tramite i loro avatar, possono interagire socialmente e professionalmente, investire in valute, frequentare corsi, lavorare e viaggiare in realtà virtuale 3D. Il Metaverse avrà un impatto significativo sui social media, poiché si tratta di un'estensione di essi. Il Metaverse aggiungerà l'immersione nell'equazione e offrirà nuove esperienze per i consumatori. Il Metaverse unirà molti elementi familiari dei social media, come la collaborazione, il commercio, gli eventi dal vivo e le esperienze immersive basate sulla realtà virtuale e aumentata (AR). Inoltre, le regolamentazioni saranno un problema chiave per il Metaverse, poiché i social media sono afflitti da pubblicità, disinformazione, danni online, preoccupazioni per la privacy dei dati e esperienze copiate. Le piattaforme del Metaverse sono destinate ad affrontare problemi simili e altri poiché raccolgono dati biometrici e personali dai loro utenti. Tuttavia, ci sono anche molti vantaggi del Metaverse per i social media. Il Metaverse consentirà ai marchi e alle aziende di esplorare nuove possibilità e di sbloccare la creatività. Anche se potrebbe essere un aggiornamento delle piattaforme di social media esistenti, il Metaverse rivoluzionerà il mondo nel tempo. Ci saranno nuove tecnologie e invenzioni che cambieranno il modo in cui interagiamo online e offline. Inoltre, il Metaverse offrirà ai creatori di contenuti più proprietà sui loro contenuti e più opportunità per monetizzarli. Ad esempio, i creatori potrebbero addebitare l'accesso a esperienze virtuali. In sintesi, il Metaverse cambierà il modo in cui interagiamo sui social media, offrendo esperienze più immersive e nuove opportunità per il coinvolgimento e la comunicazione tra gli utenti. Il Metaverse non sostituirà completamente i social media tradizionali, ma li estenderà e li evolverà. I social media sono una delle fondamenta su cui il Metaverse sarà costruito e, allo stesso tempo, il Metaverse influenzerà il modo in cui pensiamo e usiamo i social media. I profili, i pulsanti "mi piace" e "condividi", ad esempio, saranno ancora presenti nel Metaverse, solo che saranno stati dati un nuovo aspetto più immersivo ed esperienziale. Il Metaverse offrirà nuove opportunità per i creatori di contenuti, che avranno più proprietà sui loro contenuti e più opportunità per monetizzarli. I social media tradizionali si concentrano principalmente sulla pubblicazione, il "mi piace" e la condivisione di contenuti, mentre i social media basati sul Metaverse li porteranno al livello successivo consentendo agli utenti di interagire tra loro e con l'ambiente digitale in modo più immersivo. In futuro, i social media potrebbero diventare il gateway per il Metaverse, dove gli utenti possono interagire tra loro in una vasta gamma di ambienti virtuali, come città virtuali, mondi di gioco e spazi sociali. In sintesi, il Metaverse non sostituirà completamente i social media tradizionali, ma li estenderà e li evolverà, offrendo nuove opportunità per i creatori di contenuti e nuove esperienze immersive per gli utenti.
"In July 2021, Facebook founder and CEO Mark Zuckerberg said: 'In this next chapter of our company, I think we will effectively transition from people seeing us as primarily being a social media company to being a metaverse company. And obviously, all of the work that we're doing across the apps that people use today contribute directly to this vision.' Shortly thereafter, Zuckerberg publicly announced a division focused on the Metaverse and elevated the head of Facebook Reality Labs -- a division that works on miscellaneous futuristic projects including Oculus VR (virtual reality), AR (augmented reality) glasses, and brain-to-machine interfaces -- to chief technology officer. "In October 2021, Zuckerberg proclaimed that Facebook would be changing its name to Meta Platforms to reflect its shift to this 'Metaverse.' To the surprise of many Facebook shareholders, Zuckerberg also said that his investments in the Metaverse would reduce operating income by over $10 billion in 2021, while warning that these investments would grow for several more years. "Zuckerberg's bold pronouncements drew the most attention, but many of his peers and competitors had launched similar initiatives and made similar announcements in the months prior. In May, Microsoft CEO Satya Nadella began to speak of a Microsoft-led 'enterprise Metaverse.' Likewise, Jensen Huang, CEO and founder of computing and semiconductor giant Nvidia, had told investors that 'the economy in the Metaverse ... [will] be larger than the economy in the physical world?' and that Nvidia's platforms and processors would be at the heart of it. In the fourth quarter of 2020 and first quarter of 2021, the gaming industry had two of its largest-ever initial public offerings (IPOs) in Unity Technologies and Roblox Corporation, both of which wrapped their corporate histories and ambitions in Metaverse-related narratives. "Throughout the remainder of 2021, the term 'Metaverse' almost became a punchline as every company and its executives seemed to trip over themselves to mention it as something that would make their company more profitable, their customers happier, and their competitors less threatening. Prior to Roblox's IPO filings in October 2020, the 'Metaverse' had appeared only five times in US Securities and Exchange Commission filings. In 2021, the term was mentioned more than 260 times. That same year, Bloomberg, a software company that provides financial data and information to investors, catalogued more than a thousand stories containing the word Metaverse. The prior decade had only seven. "Interest in the Metaverse was not limited to Western nations and corporations. In May 2021, China's largest company, the internet gaming giant Tencent, publicly described its vision of the Metaverse, calling it 'Hyper Digital Reality.' The following day, South Korea's Ministry of Science and ICT (Information and Communications Technology) announced 'The (South Korean) Metaverse Alliance,' spanning over 450 companies including SK Telecom, Woori Bank, and Hyundai Motor. In early August, South Korean gaming giant Krafton, maker of PlayerUnknown's Battlegrounds (also known as PUBG) completed its IPO, the second largest in the country's history. Krafton's investment bankers made sure to tell would-be investors that the company would also be a global leader in the Metaverse. In the ensuing months, Chinese internet giants Alibaba and ByteDance, the parent company of the global social network TikTok, both began to register various Metaverse trademarks and acquire various VR and 3D-related startups. Krafton, meanwhile, committed publicly to launching a 'PUBG Meta verse.' "The Metaverse captured more than the imagination of technocapitalists and sci-fi fans. Not long after Tencent publicly unveiled its vision of hyper-digital reality, the Communist Party of China (CCP) began its biggest-ever crackdown of its domestic gaming industry. Among several new policies was a prohibition on minors playing video games Monday through Thursday that also limited their play from 8 p.m. to 9 p.m. on Friday, Saturday, and Sunday nights (in other words, it was impossible for a minor to play a video game for more than three hours per week). In addition, companies such as Tencent would use their facial recognition software and a player's national ID to periodically ensure that these rules were not being skirted by a gamer borrowing an older user's device. Tencent also pledged $15 billion in aid for 'sustainable social value,' which Bloomberg said would be focused on 'areas like increasing incomes for the poor, improving medical assistance, promoting rural economic efficiency and subsidizing education programs.' Alibaba, China's second-largest company, committed a similar amount only two weeks later. The message from the CCP was clear: look to your countrymen and women, not virtual avatars. "The CCP's concerns about the growing role of gaming content and platforms in public life became more explicit in August, when the state-owned Security Times warned its readers that the Metaverse is a 'grand and illusionary concept' and 'blindly investing [in it] will ultimately come back to bite you.' Some commentators interpreted China's various warnings, prohibitions, and taxes as confirmation of the Metaverse's significance. For a communist and centrally planned country ruled by a single party, the potential of a parallel world for collaboration and communication is a threat, regardless of whether it's run by a single corporation or decentralized communities. "Yet China was not alone in its worries. In October, members of the European Parliament began to voice concerns. One particularly important voice was that of Christel Schaldemose, who served as a chief negotiator for the European Union as it worked on its largest ever overhaul of digital-era regulations (most of which were intended to curb the power of so-called big tech giants such as Facebook, Amazon, and Google). In October, she told the Danish paper Politiken that 'plans for metaverse are deeply, deeply worrying' and that the union 'has to take them into account.' "It's possible that the many Metaverse announcements, critiques, and warnings are just a real-world echo chamber about a virtual fantasy -- or more about driving new narratives, product launches, and marketing than anything life-changing. After all, the tech industry has a history of using buzzwords that are hyped for far longer than they ultimately end up lasting in the market, such as 3D televisions, or that prove to be further away than originally promised, such as VR headsets or virtual assistants. But it's rare that the world's largest companies publicly reorient themselves around such ideas at an early stage, thereby setting themselves up to be evaluated by employees, customers, and shareholders on the basis of their success in realizing their most ambitious visions." Erelijsten
Een heldere en diepgaande analyse van het metaverse, de technologien︠ die het mogelijk maken en de impact die het gaat hebben op ons dagelijks leven en de economie. Dit boek helpt feiten van fictie te onderscheiden, hype van realiteit, en zou het fundament moeten zijn voor iedereen die de mogelijkheden van het metaverse wil begrijpen. Reed Hastings, mede-oprichter en mede-ceo van Netflix De term metaverse is ineens overal: van de voorpagina s van landelijke kranten tot de plannen van de machtigste bedrijven van dit moment. Maar wat is het metaverse precies? Matthew Ball beschrijft het metaverse als een onderling verbonden netwerk van virtuele 3D-werelden dat uiteindelijk zal dienen als toegangspoort tot de meeste online-ervaringen. Deze ideen︠ waren tientallen jaren slechts onderdeel van science fiction en videogames, maar nu lijken ze een revolutie te veroorzaken in elke industrie: van de financil︠e wereld en gezondheidszorg, tot onderwijs, consumentenproducten, stadsplanning en dating. Ball neemt ons mee op een uitgebreide rondleiding door het volgende internet en laat zien dat er al veel proto-metaverses zijn, zoals Fortnite, Minecraft en Roblox. Toch bieden deze platforms slechts een glimp van wat komen gaat. Ball geeft een uitgebreide definitie van het metaverse en de technologie die nodig is om het te realiseren. Hij benoemt de uitdagingen die de governance van de metaverse met zich gaat meebrengen, onderzoekt de rol van Web3, blockchains en nft s en voorspelt de metaverse-winnaars en -verliezers. Ball gaat uitgebreid in op de bijna onbeperkte toepassingen van het metaverse. Het internet zal niet langer op afstand zijn; in plaats daarvan zal het ons omringen en onderdeel worden van ons werk, onze vrije tijd en de samenleving als geheel. Ball biedt, met autoriteit, helderheid over een vaak verkeerd begrepen concept. Hij voorziet biljoenen dollars aan waarde en een radicale hervorming van de samenleving. Geen bibliotheekbeschrijvingen gevonden. |
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Google Books — Bezig met laden... GenresDewey Decimale Classificatie (DDC)303.48Social sciences Social Sciences; Sociology and anthropology Social Processes Social change Causes of changeLC-classificatieWaarderingGemiddelde:
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Completely lacking in any sense of insight or direction, ignores inherent huge contradictions, follows along with some of the more idiotic ideas that underlie the current use of the term, fails to identify the basic precepts of what was proposed originally.
A simple example of this incongruity is the emphasis on Trust, which we agree is fundamental, but then backed up with Web3, crypto that has been demonstrated total lack of everything but from a structural standpoint. Basing the sense of trust on Ponzi scheme is more than misguided...
In any case a good starter book on this subject area. ( )