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Keith Baker (1) (1969–)

Auteur van Eberron Campaign Setting

Voor andere auteurs genaamd Keith Baker, zie de verduidelijkingspagina.

48+ Werken 2,155 Leden 11 Besprekingen Favoriet van 2 leden

Over de Auteur

Fotografie: Keith Baker in 2005 By User:Broxmeyer2, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=38790429

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Werken van Keith Baker

Eberron Campaign Setting (2004) 380 exemplaren
The City of Towers (2005) 266 exemplaren
The Shattered Land (2006) 188 exemplaren
Sharn: City of Towers (2004) 160 exemplaren
The Gates of Night (2007) 148 exemplaren
Shadows of the Last War (2004) 100 exemplaren
Dragonmarked (2006) 80 exemplaren
Dragons: Worlds Afire (2006) 78 exemplaren
Eberron Campaign Guide: A 4th Edition D&D Supplement (2009) — Auteur — 74 exemplaren
Secrets of Xen'drik (2006) 74 exemplaren
The Queen of Stone (2008) 71 exemplaren
Secrets of Sarlona (2007) 58 exemplaren
Son of Khyber (2009) 56 exemplaren
The Fading Dream (2010) 53 exemplaren
Dragons of Eberron (2007) 44 exemplaren
City of Stormreach (2008) 34 exemplaren
Occult Lore (2002) 26 exemplaren
Crime and Punishment (2003) 21 exemplaren
Gloom (2009) 18 exemplaren
Friends of the Dragon (Feng Shui) (2004) 16 exemplaren
Kobold Guide to Gamemastering (2017) 16 exemplaren
Titansgrave: The Ashes of Valkana (2017) 16 exemplaren
The Ebon Mirror (2002) 14 exemplaren
The Complete Guide to Beholders (2003) 10 exemplaren
Seven Civilizations (2004) 10 exemplaren
The Complete Guide to Wererats (2006) 9 exemplaren
Exploring Eberron 6 exemplaren
Munchkin Gloom (1656) 4 exemplaren
Cthulhu Fluxx [GAME] (2012) 4 exemplaren
Fairytale Gloom (2015) 3 exemplaren
Eberron: Eye of the Wolf (2006) 2 exemplaren
Chronicles of Eberron 2 exemplaren
Unpleasant Dreams (Cthulhu Gloom) (2012) — Auteur — 2 exemplaren
Gloom in Space (2017) 2 exemplaren
Unquiet Dead (Gloom Second Edition expansion) (1700) — Auteur — 1 exemplaar
Across Eberron 1 exemplaar
Gloom Cthulhu 1 exemplaar

Gerelateerde werken

Player's Handbook (2014) — Medewerker — 2,351 exemplaren
Dungeon Master's Guide (2014) — Medewerker — 1,557 exemplaren
Monster Manual (5e) (2014) — Medewerker — 1,341 exemplaren
Eberron: Rising from The Last War (2019) 352 exemplaren
Pathfinder Campaign Setting: The Inner Sea World Guide (2011) — Medewerker — 126 exemplaren
The Bones: Us and Our Dice (2010) — Medewerker — 25 exemplaren
Forgotten Lives (1997) — Medewerker — 16 exemplaren
Tales of the Lost Citadel (2019) — Medewerker — 9 exemplaren
True20 Freeport Companion (2007) — Medewerker, sommige edities8 exemplaren

Tagged

2000-2009 (9) 21e eeuw (12) 3.5 (12) 3E (19) 4e (9) 5e (13) avontuur (21) Bronnenboek (19) campaign setting (15) D&D 3 (23) D&D 3.5 (64) D20 (104) Dragonlance (9) draken (10) Dungeons & Dragons (346) E-boek (14) Ebberon (11) Eberron (358) Fantasy (280) Fictie (64) Gamen (91) gelezen (18) Harde Kaft (16) mmpb (15) naslagwerk (15) Non-fictie (16) ongelezen (11) Pathfinder (34) Recreatie (9) Rollenspel (9) Rollenspel (50) Rollenspel (65) RPG (287) setting (9) Spel (9) Spelen (21) te lezen (30) TTRPG (9) Vergeten rijken (13) Wizards of the Coast (29)

Algemene kennis

Geboortedatum
1969-07-07
Geslacht
male
Nationaliteit
USA
Woonplaatsen
Lewiston, Maine, USA
College Park, Maryland, USA
Boulder, Colorado, USA
Portland, Oregon, USA
Opleiding
Bates College
Beroepen
game designer
author
Korte biografie
Keith Baker is a game designer and fantasy novel author. In addition to working with Wizards of the Coast on the creation of Eberron, he has also contributed material for Goodman Games, Paizo Publishing and Green Ronin Publishing. In 2014, Baker and Jennifer Ellis co-founded the indie tabletop game company Twogether Studios.

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Besprekingen

The world of Eberron proved to be more interesting than the generic fantasy steampunk setting I thought it was.
 
Gemarkeerd
soulforged | 1 andere bespreking | Jan 7, 2024 |
This book is full of ideas for running a campaign in Eberron but manages to be dry and uninspiring, and in the end I put it down.
 
Gemarkeerd
elahrairah | Jul 15, 2021 |
This is a review of the game book, not the game itself, since I haven't actually had a chance to play or run it yet. A very interesting and original game concept here, with I think a lot of opportunities for interesting roleplay: Player characters are are phoenixes, humans reborn with special abilities that vary depending on how/why they died, and who can be reborn again if they die, but only seven times. But each time they die, they come back stronger, and in dying, they can accomplish tasks that would otherwise be beyond them. The world setting, its history, the mechanics, and the introductory story arc provided in the book are all tightly woven together, so it's not clear to me at this point whether the game how well work with a different or variant setting.

As for the book itself, it is, like the rest of the game's components, beautiful and well made. It's generally clearly written, although I think the final readers must have already been familiar with the game, because as you read through the text, there are a number of references to things that haven't been mentioned yet, but without forward page or section numbers. Like most gaming books, it would have been improved by the employment of a reasonably skilled proofreader; typos are common enough that they're worth mentioning, although in most (all?) cases they don't obscure the meaning as long as one is thinking just a little bit.

I'm looking forward to running this game and finding out whether it actually plays as well as it reads.
… (meer)
 
Gemarkeerd
JohnNienart | Jul 11, 2021 |
From Dunwich to Innsmouth, from the halls of Miskatonic University to the Charles Dexter Ward at Arkham Asylum, trouble is in the air. The stars are almost right, and terrors from beyond space and time are beginning to break through. When Cthulhu rises, we're all doomed – but whose downfall will be the most entertaining?

Cthulhu Gloom takes the game play of Atlas' Gloom and puts a Lovecraftian spin on it. Each player controls a group of protagonists, and your goal is to make them as miserable and insane as possible – preferably with them dying quickly while your opponents' heroes remain sane and (at a minimum) alive. In the publisher's description: "While your characters Gibber With Ghouls and Learn Loathsome Lore to earn negative points, you'll encourage your opponents to be Analyzed by Alienists and to Just Forget About the Fungus to pile on positive points. When one group finally falls prey to the interdimensional doom that awaits us all, the player whose characters have suffered the most wins."

As in Gloom, the cards in Cthulhu Gloom are transparent, allowing you to stack multiple modifier cards on a character card to alter its stats or undo what an opponent has done to you. While Cthulhu Gloom can be played on its own or combined with Gloom and its many expansions, it does introduce two new types of cards:

• Story cards can be in play from the start of the game, and the first player to meet a Story card's conditions – e.g., drawing the attention of The King in Yellow or heeding The Call of Cthulhu – claims the card and gains its benefits (or drawbacks).

• Transformation cards mutate a character for the remainder of the game, no matter which modifiers might come its way later. What's more, the character's image is replaced with "something hideous and slimy". You'd expect no less really...

(Taken from Board Game Geek)
… (meer)
 
Gemarkeerd
UnboxedGamingCafe | Mar 21, 2020 |

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Statistieken

Werken
48
Ook door
9
Leden
2,155
Populariteit
#11,925
Waardering
4.1
Besprekingen
11
ISBNs
356
Talen
5
Favoriet
2

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