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38+ Werken 2,291 Leden 8 Besprekingen

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Werken van Jesse Decker

Unearthed Arcana (2004) 288 exemplaren
Arms and Equipment Guide (2003) — Auteur — 278 exemplaren
Fiend Folio (3.5 edition) (2003) — Auteur — 277 exemplaren
Dungeon Master's Guide II (2005) 270 exemplaren
Races of Stone (2004) 173 exemplaren
Races of Eberron (2005) 172 exemplaren
Dragon Magazine, No. 296 (2002) 18 exemplaren
Dragon Magazine, No. 293 (2002) 18 exemplaren
Dragon Magazine, No. 289 (2001) 17 exemplaren
The Avatar's Handbook (2006) 17 exemplaren
Dragon Magazine, No. 291 (2002) 16 exemplaren
Dragon Magazine, No. 299 (2002) 16 exemplaren
Dragon Magazine, No. 297 (2002) 16 exemplaren
Dragon Magazine, No. 295 (2002) 16 exemplaren
Dragon Magazine, No. 311 (2003) 16 exemplaren
Dragon Magazine, No. 307 (2003) 16 exemplaren
Dragon Magazine, No. 302 (2002) 15 exemplaren
Dragon Magazine, No. 288 (2001) 15 exemplaren
Dragon Magazine, No. 294 (2002) 15 exemplaren
Dragon Magazine, No. 298 (2002) 15 exemplaren
Dragon Magazine, No. 304 (2003) 15 exemplaren
Dragon Magazine, No. 308 (2003) 14 exemplaren
Dragon Magazine, No. 292 (2002) 14 exemplaren
Dragon Magazine, No. 300 (2002) 13 exemplaren
Dragon Magazine, No. 290 (2001) 13 exemplaren
Dragon Magazine, No. 310 (2003) 13 exemplaren
Dragon Magazine, No. 301 (2002) 13 exemplaren
Dragon Magazine, No. 309 (2003) 12 exemplaren
Dragon Magazine, No. 305 (2003) 12 exemplaren
Dragon Magazine, No. 303 (2003) 12 exemplaren
Dragon Magazine, No. 306 (2003) 11 exemplaren
Guía del Dungeon master II (2005) 1 exemplaar

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Dungeon Master's Guide (2014) — Medewerker — 1,558 exemplaren

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Geboortedatum
20th c.
Geslacht
male
Nationaliteit
USA

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This book goes into great detail on the roleplaying and practical aspects of being a Dungeon Master - it is not an expansion of rules or a replacement for the first Dungeon Master Guide. It goes into far greater detail than that volume on topics like how to understand the different types of players (why they are the way they are and how to motivate them, or otherwise work with them, in your campaign), how to design richer urban environments (cities, towns, and regional characteristics based on realistic ideas rather than random tables), and provides insight into magic and how to work it into your campaign. It also comes with a detailed example of an urban setting, the 'Saltmarsh', which is worth reading through even if you have no intention of using it. The descriptions of all aspects of the Saltmarsh are quite detailed and could easily be adapted in whole or in part into any number of urban environments in your own campaign.

While some of the content in the book will sound somewhat old hat to an experienced Dungeon Master, I'd be willing to bet that there is still a good deal of useful information in this book for everyone. I've not met many people who could not benefit in some way from an alternate point of view, and if you can be openminded to new ideas then you may find a reasonable amount of useful information in this book. At the very least this material should inspire some new ideas in the creative reader, and will certainly be a solid reference book for those who are looking for a good starting point to build quality DungeonMaster skills.

Like all information (printed or otherwise), depending on what you want from this book you may or may not find it useful. There is very little rule-based information, so don't worry about having to alter rules to suit your preferred version of the game - this book is all about general concepts and being creative to make a richer campaign for everyone. I have been playing D&D off and on since the late 1970's and I still found a good deal of useful insight here. I prefer a roleplaying oriented game where rules are used to enhance the experience of play, maps are hand drawn, and homemade props are common over a game where complex rules can become intrusive, cartoonish (and expensive) maps are required, and rapid advancement/power gain is the primary focus. I bought this book because I wanted some insight into how other people have resolved various issues and problems with the game and those who play it (especially the latter since online MMOs and console games have radically changed the expectations of the player base). I also wanted to read someone else's thoughts on how to develop more complex and interesting urban settings, both as a base for the party and a source of adventure that was not the standard dungeon crawl, and I found what I was looking for in this book.
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reellis67 | 2 andere besprekingen | Jan 29, 2014 |
They say there is a spell for everything. This books unleashes more spells into your game. Allows players to develop different magical prestige classes. Unearthed Arcana introduces a new magic system into the game, allowing casters to cast more fequently. Caster will be spending less time on the sidelines and more time in combat. Unearthe Arcana does not create the overpowering wizard, but allows for fair and balance rules.
 
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pluft1227 | 2 andere besprekingen | Nov 1, 2012 |
This is one is probably one of the better splatbooks. This book has lots of roguish flavored stuff in it. Most of the classes presented have a sneak attack progression for instance, however there's stuff in here for those of you who like bards, wildshapers, spellcasters, skill monkeys, and animal companions as well. Plus the scout and ninja are both decent classes. The scout is similar to a ranger but with no spiritual connexion to nature. and her combat style emphasizes being mobile and she's more skills oriented getting 8 points a level rather than six. Potential for damage output via skirmish is higher too, and synergizes nicely with the ranger (see "swift hunter" feat). Those of you who like playing melee characters as well as nature oriented characters will want this book simply for the scout.… (meer)
 
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divisionbyzer0 | May 21, 2009 |
I loved Unearthed Arcana.

This book is the most recent in a tradition of books of the same title (check for other versions of Unearthed Arcana). It takes the mechanics of the d20/D&D roleplaying game and provides many options and alternatives to those systems.

While I have never used any of the options provided by this book exactly as they are presented, they have inspired my own tinkerings with this system in ways I probably never would have thought of before.

A wonderful book for those wishing they could run their D&D game somehow a bit differently.

- Peter K.
… (meer)
 
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Kisners42 | 2 andere besprekingen | Jul 7, 2007 |

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Werken
38
Ook door
1
Leden
2,291
Populariteit
#11,211
Waardering
3.9
Besprekingen
8
ISBNs
19
Talen
4

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