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Steve Kenson

Auteur van Sword Coast Adventurer's Guide

109+ Werken 3,949 Leden 22 Besprekingen Favoriet van 2 leden

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Werken van Steve Kenson

Sword Coast Adventurer's Guide (2015) — Lead designer — 346 exemplaren
Mage: The Awakening (2005) 313 exemplaren
Technobabel (1998) 167 exemplaren
Born To Run (2005) 154 exemplaren
Dark Ages: Vampire (2002) 151 exemplaren
Ragnarock (2000) 144 exemplaren
Crossroads (Shadowrun) (1999) 141 exemplaren
The Burning Time (Shadowrun #40) (2001) 119 exemplaren
Poison Agendas: A Shadowrun Novel (2006) 119 exemplaren
Mutants & Masterminds, 1st Edition (2002) 110 exemplaren
Fallen Angels (2006) 107 exemplaren
Ghost of Winter (1999) 86 exemplaren
New Seattle (Shadowrun) (1999) 80 exemplaren
The Expanse Roleplaying Game (2019) 65 exemplaren
GURPS Spirits (2002) 65 exemplaren
Corporate Download (Shadowrun) (Shadowrun) (1999) — Auteur — 61 exemplaren
Underworld Sourcebook (Shadowrun) (1997) 60 exemplaren
Revelations II: The Marches (1997) — Auteur — 53 exemplaren
Year of the Comet (Shadowrun) (2003) 52 exemplaren
Blue Rose: RPG (2006) 52 exemplaren
Tradition Book: Verbena (Revised) (2003) 50 exemplaren
Caste Book: Zenith (2002) 44 exemplaren
Super Tuesday (1996) 42 exemplaren
City of Angels (Demon the Fallen) (2003) 37 exemplaren
Ashen Cults (2001) — Auteur — 37 exemplaren
Dharma Book: Thousand Whispers (2001) 37 exemplaren
Mutants & Masterminds: Freedom City (1st Edition) (2005) — Auteur — 35 exemplaren
True20 Adventure Roleplaying (2006) 33 exemplaren
The Shaman's Handbook (2006) 32 exemplaren
Pathfinder Campaign Setting: Undead Revisited (2011) — Auteur — 30 exemplaren
Pathfinder Player Companion: Orcs of Golarion (2010) — Auteur — 30 exemplaren
Pathfinder Chronicles: Guide to the River Kingdoms (2010) — Auteur — 26 exemplaren
All Our Yesterdays (2000) 26 exemplaren
Pirate's Gold (2000) 24 exemplaren
Raiders, Renegades and Rogues (1997) 23 exemplaren
The Witch's Handbook (2005) 22 exemplaren
The Psychic's Handbook (2005) 20 exemplaren
Battletech 50: Mechwarrior (2001) 18 exemplaren
Seattle 2072 (2009) 17 exemplaren
Earthdawn (Survival guide, 6112) (1996) 14 exemplaren
The Expanse Game Master's Kit (2019) 14 exemplaren
Dragon Age RPG Set 2 (2011) 13 exemplaren
ICONS (2010) 13 exemplaren
Mutants & Masterminds: Silver Age (2010) — Auteur — 12 exemplaren
True20 Pocket Player's Guide (2008) 11 exemplaren
Mutants Masterminds Gm's Guide (2012) 9 exemplaren
True20 Freeport Companion (2007) — Auteur — 8 exemplaren
Fantasy AGE Companion (2018) 5 exemplaren
Great Power 4 exemplaren
Villainomicon 3 exemplaren
ICONS Adversaries 3 exemplaren
Blue Rose Adventurer's Guide (2022) 3 exemplaren
Technobel 1 exemplaar
In Nomine Superiors: Asmodeus (2007) — Auteur — 1 exemplaar
Wedding Knight 1 exemplaar
City of Wonder 1 exemplaar
Fantasy AGE 1 exemplaar
ICONS: Origins 1 exemplaar
Brainwaves (Aberrant) (2002) 1 exemplaar
The Dalish Curse 1 exemplaar

Gerelateerde werken

Angelic Player's Guide (1997) — Medewerker — 69 exemplaren
Queer Magic: Power Beyond Boundaries (2018) — Medewerker — 46 exemplaren
Pathfinder Adventure Path #20: House of the Beast (2009) — Medewerker — 37 exemplaren
Shadowrun Returns Anthology (2013) — Medewerker — 12 exemplaren

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The story dragged on quite a bit. It took a hundred pages to get going a little bit and the first actian happens around p200, so almost halfway through. Yeah, it's fun enough when the shadowrun actually starts! But that doesn't help it to much overall...
 
Gemarkeerd
cwebb | Feb 1, 2023 |
Un très bon jeu de mages et de magie. Comme pour Vampire et Loup-Garou, dans ces nouvelles moutures White Wolf essayait de se recentrer sur la substance essentielle des mythes plutôt que d’en prendre le contre-pied (Vampires gothiques-punks, Loup-Garous écolo, Mages façon Matrix). Et en ce qui concerne Mage il y a une authentique saveure qui se dégage de cet ouvrage. Le mage qui écume les bibliothèques et recherche des artefacts n’est pas celui qui veut redessiner la réalité selon sa vision.
Grâce à la trouvaille de WW sur ce nouveau monde des ténèbres, c’est-à-dire exit les clans qu’on remplace par des PJs qui se caractérisent par des voies, ainsi que des ordres et des legacies, l’interconnection des relations de pouvoirs est bien plus subtiles et on tombe facilement dans le jeu politique. Tiens, ça tombe bien, car ça caractérise très bien ce Mage qui ressemble un peu à un croisement entre Vampire et Nephilim. C’est en tout cas l’idée que je m’en fais, car il faut bien s’en faire une puisque ce (pourtant très gros, lourd et dense) livre de base ne donne pas des indications très claires sur le contenu des campagnes que l’on va y mener.
C’est un peu mon (seul) reproche: c’est une masse très technique et théorique, et si tout ce tient, on a du mal à saisir quel goût les auteurs ont voulu donner à la sauce. Les règles sont là et sont solides, les concepts du jeu sont tous impeccablement présenter, le système de magie tient bien la route, mais où cela nous mène-t-il ? On a des pistes, des idées, mais on sent que c’est un jeu profond qui nécessitera de lire une bonne partie de la gamme pour vraiment en saisir l’essence.
… (meer)
 
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corporate_clone | 4 andere besprekingen | Jul 9, 2022 |
A great rpg equipment guide for mutants & masterminds!
 
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Abrahamray | Sep 4, 2019 |
I was somewhat skeptical at first, but this won me over after a bit. The half (over half, really) of the book focuses on a brief overlook at the state of the northern portion of Faerun in the 5e timeline. While I do wish there was more here, it's still a breezy and interesting read. It bounces between several sections with different narrators—and it works! The second half is devoted to additional class options for the game: racial options, class archetypes, backgrounds, a handful of new spells, and so on. I was fairly neutral on this section at first glance, but after reading it in full, there's lots of good stuff here. The new class options are, for the most part, really fun. Even the ones that at first blush seem underpowered are still flavorful and a nice alternative to the usual glut of character specifics people pick (personal favorites are the two rogue options, swashbuckler and mastermind, and the bladesinger wizard focus).

I feel like I'm one of the few who actually like that Wizards isn't vomiting out sourcebook after sourcebook, but I do hope we see more of this sort of thing down the road.
… (meer)
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wordsampersand | 1 andere bespreking | Dec 6, 2018 |

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Statistieken

Werken
109
Ook door
5
Leden
3,949
Populariteit
#6,401
Waardering
½ 3.5
Besprekingen
22
ISBNs
135
Talen
5
Favoriet
2

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