Colin Moock
Auteur van ActionScript for Flash MX: The Definitive Guide, Second Edition
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ActionScript for Flash MX Pocket Reference: Quick Reference for Flash MX Programmers (2003) 37 exemplaren
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Essential ActionScript 3.0 door Colin Moock
disappointed after the excellent essential actionscript 2.0 by the same author. meandering, gets bogged down in little details. not a recommended way to learn, not great as a reference.
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bunnyhero | Oct 11, 2019 | Indeholder "Foreword", "Preface", "Part I. The ActionScript 2.0 Language", "Chapter 1. ActionScript 2.0 Overview", " ActionScript 2.0 Features", " Features Introduced by Flash Player 7", " Flash MX 2004 Version 2 Components", " ActionScript 1.0 and 2.0 in Flash Player 6 and 7", " Let's Go OOP", "Chapter 2. Object-Oriented ActionScript", " Procedural Programming and Object-Oriented Programming", " Key Object-Oriented Programming Concepts", " But How Do I Apply OOP?", " On with the Show!", "Chapter 3. Datatypes and Type Checking", " Why Static Typing?", " Type Syntax", " Compatible Types", " Built-in Dynamic Classes", " Circumventing Type Checking", " Casting", " Datatype Information for Built-in Classes", " ActionScript 2.0 Type Checking Gotchas", " Up Next: Creating Classes—Your Own Datatypes!", "Chapter 4. Classes", " Defining Classes", " Constructor Functions (Take 1)", " Properties", " Methods", " Constructor Functions (Take 2)", " Completing the Box Class", " Putting Theory into Practice", "Chapter 5. Authoring an ActionScript 2.0 Class", " Class Authoring Quick Start", " Designing the ImageViewer Class", " ImageViewer Implementation (Take 1)", " Using ImageViewer in a Movie", " ImageViewer Implementation (Take 2)", " ImageViewer Implementation (Take 3)", " Back to the Classroom", "Chapter 6. Inheritance", " A Primer on Inheritance", " Subclasses as Subtypes", " An OOP Chat Example", " Overriding Methods and Properties", " Constructor Functions in Subclasses", " Subclassing Built-in Classes", " Augmenting Built-in Classes and Objects", " The Theory of Inheritance", " Abstract and Final Classes Not Supported", " Let's Try Inheritance", "Chapter 7. Authoring an ActionScript 2.0 Subclass", " Extending ImageViewer's Capabilities", " The ImageViewerDeluxe Skeleton", " Adding setPosition( ) and setSize( ) Methods", " Autosizing the Image Viewer", " Using ImageViewerDeluxe", " Moving Right Along", "Chapter 8. Interfaces", " The Case for Interfaces", " Interfaces and Multidatatype Classes", " Interface Syntax and Use", " Multiple Type Inheritance with Interfaces", " Up Next, Packages", "Chapter 9. Packages", " Package Syntax", " Defining Packages", " Package Access and the Classpath", " Simulating Packages in ActionScript 1.0", " Just a Little More Theory", "Chapter 10. Exceptions", " The Exception-Handling Cycle", " Handling Multiple Types of Exceptions", " Exception Bubbling", " The finally Block", " Nested Exceptions", " Control Flow Changes in try/catch/finally", " Limitations of Exception Handling in ActionScript 2.0", " From Concepts to Code", "Part II. Application Development", "Chapter 11. An OOP Application Framework", " The Basic Directory Structure", " The Flash Document (.fla file)", " The Classes", " The Document Timeline", " The Exported Flash Movie (.swf file)", " Projects in Flash MX Professional 2004", " Let's See It in Action!", "Chapter 12. Using Components with ActionScript 2.0", " Currency Converter Application Overview", " Preparing the Flash Document", " The CurrencyConverter Class", " Handling Component Events", " Components Complete", "Chapter 13. MovieClip Subclasses", " The Duality of MovieClip Subclasses", " Avatar: A MovieClip Subclass Example", " Avatar: The Composition Version", " Issues with Nested Assets", " A Note on MovieClip Sub-subclasses", " Curiouser and Curiouser", "Chapter 14. Distributing Class Libraries", " Sharing Class Source Files", " Sharing Classes Without Sharing Source Files", " Solving Real OOP Problems", "Part III. Design Pattern Examples in ActionScript 2.0", "Chapter 15. Introduction to Design Patterns", " Bring on the Patterns", "Chapter 16. The Observer Design Pattern", " Implementing Observer in ActionScript 2.0", " Logger: A Complete Observer Example", " Memory Management Issues with Observer", " Beyond Observer", "Chapter 17. The Singleton Design Pattern", " Implementing Singleton in ActionScript 2.0", " The Singleton Pattern in the Logger Class", " Singleton Versus Class Methods and Class Properties", " A Warning Against Singletons as Globals", " On to User Interfaces", "Chapter 18. The Model-View-Controller Design Pattern", " The General Architecture of MVC", " A Generalized MVC Implementation", " An MVC Clock", " Further Exploration", "Chapter 19. The Delegation Event Model", " Structure and Participants", " The Flow of Logic", " Core Implementation", " NightSky: A Delegation Event Model Example", " Other Event Architectures in ActionScript", " From Some Place to Some OtherPlace", "Part IV. Appendixes", "Appendix A. ActionScript 2.0 Language Quick Reference", " Global Properties", " Global Functions", "Appendix B. Differences from ECMAScript Edition 4", "Index", "Colophon".
ActionScript er det sprog, man programmerer Flash filer i. Det er lidt ad-hoc-agtigt efter min smag.… (meer)
ActionScript er det sprog, man programmerer Flash filer i. Det er lidt ad-hoc-agtigt efter min smag.… (meer)
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bnielsen | Feb 11, 2016 | Indeholder "Foreword", "Preface", "Part I. ActionScript Fundamentals", "1. A Gentle Introduction for Nonprogrammers", " Some Basic Phrases", " Furthermore ActionScript Concepts", " Building a Multiple-Choice Quiz", "2. Variables", " Creating Variables (Declaration)", " Assigning Values to Variables", " Changing and Retrieving Variable Values", " Types of Values", " Variable Scope", " Loading External Variables", " Some Applied Examples", "3. Data and Datatypes", " Data Versus Information", " Retaining Meaning with Datatypes", " Creating and Categorizing Data", " Datatype Conversion", " Primitive Data Versus Composite Data", " Copying, Comparing, and Passing Data", "4. Primitive Datatypes", " The Number Type", " Integers and Floating-Point Numbers", " Numeric Literals", " Working with Numbers", " The String Type", " Working with Strings", " The Boolean Type", " Undefined", " Null", "5. Operators", " General Features of Operators", " The Assignment Operator", " Arithmetic Operators", " The Equality and Inequality Operators", " The Strict Equality and Inequality Operators", " The Comparison Operators", " The Flash 4 String Operators", " The Logical Operators", " The Grouping Operator", " The Comma Operator", " The void Operator", " Other Operators", "6. Statements", " Types of Statements", " Statement Syntax", " The ActionScript Statements", " Statements Versus Actions", "7. Conditionals", " The if Statement", " The else Statement", " The else if Statement", " The switch Statement", " Compact Conditional Syntax", "8. Loop Statements", " The while Loop", " Loop Terminology", " The do-while Loop", " The for Loop", " The for-in Loop", " Stopping a Loop Prematurely", " Timeline and Clip Event Loops", " An Alternative to Timeline Loops:setInterval( )", "9. Functions", " Creating Functions", " Running Functions", " Passing Information to Functions", " Exiting and Returning Values from Functions", " Function Literals", " Function Availability and Life Span", " Function Scope", " Function Parameters Revisited", " Recursive Functions", " Nested Functions", " Built-in Functions", " Functions as Objects", " Centralizing Code", " The Multiple-Choice Quiz Revisited", "10. Events and Event Handling", " Synchronous Code Execution", " Event-Based Asynchronous Code Execution", " Types of Events", " Event Handling", " Event Handler Properties", " Listener Events", " Flash 5's on( ) and onClipEvent( ) Handlers", " Event Handler Lifespan", " Event Handler Scope", " Values of the this Keyword", " Flash 5-style onClipEvent( ) Order of Execution", " Copying Movie Clip Event Handlers", " Refreshing the Screen with updateAfterEvent( )", " Code Reusability", " Dynamic Movie Clip Event Handlers", " Event Handlers Applied", "11. Arrays", " What Is an Array?", " The Anatomy of an Array", " Creating Arrays", " Referencing Array Elements", " Determining the Size of an Array", " Named Array Elements", " Adding Elements to an Array", " Removing Elements from an Array", " General Array-Manipulation Tools", " Arrays as Objects", " Multidimensional Arrays", " The Multiple-Choice Quiz, Take 3", "12. Objects and Classes", " The Anatomy of an Object", " Instantiating Objects", " Object Properties", " Object Methods", " Classes and Object-Oriented Programming", " Using Standalone Object Instances as Associative Arrays", " The Almighty Prototype Chain", " Built-in ActionScript Classes and Objects", " OOP Quick Reference", " Further Topics", " Simulating Namespaces", " The Multiple-Choice Quiz, OOP Style", "13. Movie Clips", " The "Objectness" of Movie Clips", " Types of Movie Clips", " Creating Movie Clips", " Movie and Instance Stacking Order", " Referring to Instances and Main Movies", " Method Versus Global Function Overlap Issues", " Drawing in a Movie Clip at Runtime", " Using Movie Clips as Buttons", " Input Focus and Movie Clips", " Building a Clock with Clips", "14. Movie Clip Subclasses and Components", " Creating the Library Symbol", " Creating and Invoking the Subclass Constructor", " Assigning the MovieClip Superclass", " Packaging Subclass Code and Library Symbols Together", " Making Movie Clip Components", " MovieClip Sub-Subclasses", " Summary", "15. Lexical Structure", " Whitespace", " Statement Terminators (Semicolons)", " Comments", " Reserved Words", " Identifiers", " Case Sensitivity", "16. ActionScript Authoring Environment", " The Actions Panel", " Adding Scripts to Frames", " Adding Scripts to Buttons", " Adding Scripts to Movie Clips", " Where's All the Code?", " Productivity", " Externalizing ActionScript Code", " Defining Components", "17. Building a Flash Form", " The Flash Form Data Cycle", " Creating a Flash Fill-in Form", "Part II. Language Reference", "ActionScript Language Reference", " Global Functions", " Global Properties", " Built-in Classes and Objects", " Entry Headings", " Alphabetical Language Reference", "Part III. Appendixes", "A. Resources", "B. Latin 1 Character Repertoire and Keycodes", "C. Backward Compatibility and Player Build Updates", "D. Differences from ECMA-262 and JavaScript", "E. HTML Support in Text Fields", "F. Support for GET and POST", "G. Flash UI Component Summary", "H. Embedding a Flash Movie in a Web Page", "Index".
ActionScript er det sprog, man programmerer Flash filer i. Det er lidt ad-hoc-agtigt efter min smag.… (meer)
ActionScript er det sprog, man programmerer Flash filer i. Det er lidt ad-hoc-agtigt efter min smag.… (meer)
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bnielsen | Feb 22, 2016 | Misschien vindt je deze ook leuk
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