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David Noonan (1)

Auteur van Manual of the Planes (3rd Edition D&D)

Voor andere auteurs genaamd David Noonan, zie de verduidelijkingspagina.

28+ Werken 3,794 Leden 10 Besprekingen

Over de Auteur

Fotografie: via BoardGameGeek.com

Werken van David Noonan

Complete Warrior (2003) 407 exemplaren
Player's Handbook II (2006) 330 exemplaren
Complete Divine (2004) 323 exemplaren
Unearthed Arcana (2004) 288 exemplaren
Dungeon Master's Guide II (2005) 270 exemplaren
Races of Stone (2004) 173 exemplaren
Martial Power (2008) 166 exemplaren
Races of Destiny (2004) 165 exemplaren
Heroes of Battle (2005) 138 exemplaren
Explorer's Handbook (2005) 120 exemplaren
Enemies and Allies (2001) 118 exemplaren

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Algemene kennis

Gangbare naam
Noonan, David
Geboortedatum
20th c.
Geslacht
male
Nationaliteit
USA

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Besprekingen

This book goes into great detail on the roleplaying and practical aspects of being a Dungeon Master - it is not an expansion of rules or a replacement for the first Dungeon Master Guide. It goes into far greater detail than that volume on topics like how to understand the different types of players (why they are the way they are and how to motivate them, or otherwise work with them, in your campaign), how to design richer urban environments (cities, towns, and regional characteristics based on realistic ideas rather than random tables), and provides insight into magic and how to work it into your campaign. It also comes with a detailed example of an urban setting, the 'Saltmarsh', which is worth reading through even if you have no intention of using it. The descriptions of all aspects of the Saltmarsh are quite detailed and could easily be adapted in whole or in part into any number of urban environments in your own campaign.

While some of the content in the book will sound somewhat old hat to an experienced Dungeon Master, I'd be willing to bet that there is still a good deal of useful information in this book for everyone. I've not met many people who could not benefit in some way from an alternate point of view, and if you can be openminded to new ideas then you may find a reasonable amount of useful information in this book. At the very least this material should inspire some new ideas in the creative reader, and will certainly be a solid reference book for those who are looking for a good starting point to build quality DungeonMaster skills.

Like all information (printed or otherwise), depending on what you want from this book you may or may not find it useful. There is very little rule-based information, so don't worry about having to alter rules to suit your preferred version of the game - this book is all about general concepts and being creative to make a richer campaign for everyone. I have been playing D&D off and on since the late 1970's and I still found a good deal of useful insight here. I prefer a roleplaying oriented game where rules are used to enhance the experience of play, maps are hand drawn, and homemade props are common over a game where complex rules can become intrusive, cartoonish (and expensive) maps are required, and rapid advancement/power gain is the primary focus. I bought this book because I wanted some insight into how other people have resolved various issues and problems with the game and those who play it (especially the latter since online MMOs and console games have radically changed the expectations of the player base). I also wanted to read someone else's thoughts on how to develop more complex and interesting urban settings, both as a base for the party and a source of adventure that was not the standard dungeon crawl, and I found what I was looking for in this book.
… (meer)
½
 
Gemarkeerd
reellis67 | 2 andere besprekingen | Jan 29, 2014 |
They say there is a spell for everything. This books unleashes more spells into your game. Allows players to develop different magical prestige classes. Unearthed Arcana introduces a new magic system into the game, allowing casters to cast more fequently. Caster will be spending less time on the sidelines and more time in combat. Unearthe Arcana does not create the overpowering wizard, but allows for fair and balance rules.
 
Gemarkeerd
pluft1227 | 2 andere besprekingen | Nov 1, 2012 |
IN my view the retraining / rebuilding mechanic presented in this book is essential, and all DMs should be encouraged to allow fair uses of rebuilding, as no one should play a character that they are no longer having fun with. Not to mention, that retraining and rebuilding make "real world sense" (I know, I know, DnD isn't a "reality simulator" can be used to flesh out a characters personality and to provide roleplaying options, and good player DM interaction. However, watch out for munchkinism if you do let these rules fly. The base classes in this book are all good, and has a class flavored toward most of the common archetypes: tank, sneak, blaster, etc.

Another useful part of this book is the character generation helper section, which has suggested starting gear by level, as well as feat and skill progressions with several archetypes for each class. I've seen better characters made using this system, than some players can make on their own.

Rounding out the book are more feats, spells, and the introduction of teamwork benefits. Teamwork benefits are like circumstantial feats that apply to the whole party, and some are quite nifty, only requiring skill ranks for the "team leader" and usually a rank for a member, as well as a weeks training to use. Fun book. Pick and choose what you like and use it.
… (meer)
 
Gemarkeerd
divisionbyzer0 | May 21, 2009 |
What's not to like? This book has a bunch of feats and prestige classes that are essential for warriors, no matter the archetype, tank, glass cannon, hybrids and whatever you can think of. This book also introduces the sweet Swashbuckler, and Hexblade, but also the worst class in the game the dreadful Samurai! Notable Prestige Classes include bear warrior, drunken master, exotic weapon master, master thrower, kensai, hulking hurler, dervish among others. Feats to check out include: close quarters fighting, extend rage, extra rage, flying kick, improved buckler defense, fists of iron, roundabout kick, divine vigor, shocktrooper, elusive target, raptor school, combat brute, and lightning mace. Good book, have fun with it.… (meer)
½
 
Gemarkeerd
divisionbyzer0 | 1 andere bespreking | May 21, 2009 |

Lijsten

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Statistieken

Werken
28
Ook door
1
Leden
3,794
Populariteit
#6,678
Waardering
½ 3.5
Besprekingen
10
ISBNs
47
Talen
6

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