David Noonan (1)
Auteur van Manual of the Planes (3rd Edition D&D)
Voor andere auteurs genaamd David Noonan, zie de verduidelijkingspagina.
Over de Auteur
Fotografie: via BoardGameGeek.com
Werken van David Noonan
Whispers of the Vampire's Blade (Dungeon & Dragons d20 3.5 Fantasy Roleplaying, Eberron Setting Adventure) (2004) 82 exemplaren
Dungeons & Dragons Core Rulebook Set (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Three Book Slipcased Set) (2003) 72 exemplaren
The Shattered Gates of Slaughtergarde (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Adventure) (2006) 38 exemplaren
Demon Queen's Enclave: Adventure P2 for 4th Edition Dungeons & Dragons (D&D Adventure) (2008) 33 exemplaren
Deluxe Player Character Sheets (Dungeon & Dragons Roleplaying Game: RPG Accessories) (2004) 24 exemplaren
EBERRON: SUSURROS DE LA HOJA DEL VAMPIRO 3 exemplaren
A Case of Consumption 1 exemplaar
Aion 1 exemplaar
Treasure of Talon Pass 1 exemplaar
Gerelateerde werken
Tagged
Algemene kennis
- Gangbare naam
- Noonan, David
- Geboortedatum
- 20th c.
- Geslacht
- male
- Nationaliteit
- USA
Leden
Besprekingen
Lijsten
Misschien vindt je deze ook leuk
Gerelateerde auteurs
Statistieken
- Werken
- 28
- Ook door
- 1
- Leden
- 3,794
- Populariteit
- #6,678
- Waardering
- 3.5
- Besprekingen
- 10
- ISBNs
- 47
- Talen
- 6
While some of the content in the book will sound somewhat old hat to an experienced Dungeon Master, I'd be willing to bet that there is still a good deal of useful information in this book for everyone. I've not met many people who could not benefit in some way from an alternate point of view, and if you can be openminded to new ideas then you may find a reasonable amount of useful information in this book. At the very least this material should inspire some new ideas in the creative reader, and will certainly be a solid reference book for those who are looking for a good starting point to build quality DungeonMaster skills.
Like all information (printed or otherwise), depending on what you want from this book you may or may not find it useful. There is very little rule-based information, so don't worry about having to alter rules to suit your preferred version of the game - this book is all about general concepts and being creative to make a richer campaign for everyone. I have been playing D&D off and on since the late 1970's and I still found a good deal of useful insight here. I prefer a roleplaying oriented game where rules are used to enhance the experience of play, maps are hand drawn, and homemade props are common over a game where complex rules can become intrusive, cartoonish (and expensive) maps are required, and rapid advancement/power gain is the primary focus. I bought this book because I wanted some insight into how other people have resolved various issues and problems with the game and those who play it (especially the latter since online MMOs and console games have radically changed the expectations of the player base). I also wanted to read someone else's thoughts on how to develop more complex and interesting urban settings, both as a base for the party and a source of adventure that was not the standard dungeon crawl, and I found what I was looking for in this book.… (meer)