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Werken van Rick Priestley

Warhammer Fantasy Roleplay (1st Edition) (1986) — Ontwerper — 210 exemplaren
Warhammer 40,000 3rd Edition Rulebook (1998) — Auteur — 119 exemplaren
Warhammer 40,000: Rogue Trader (1987) 101 exemplaren
Warhammer 40,000 (5th Edition) (2008) — Auteur — 99 exemplaren
How to Paint Citadel Miniatures (2003) 77 exemplaren
Warhammer Rulebook (6th Edition) (2000) — Auteur — 74 exemplaren
Warhammer 40,000 4th Edition Rulebook (2004) — Auteur — 59 exemplaren
Mordheim Rulebook (1999) — Auteur — 39 exemplaren
Warhammer Rulebook (5th Edition) (1996) 33 exemplaren
Codex: Eldar (2nd Edition) (1994) 31 exemplaren
Warhammer Armies: Dogs of War (5th Edition) (1998) — Auteur — 22 exemplaren
Warhammer: Ancient Battles (1992) 22 exemplaren
Necromunda (Necromunda) (1995) 22 exemplaren
Codex Imperialis (1993) 22 exemplaren
Warhammer Armies : Hordes of Chaos (6th Edition) (2002) — Auteur — 18 exemplaren
Judge Dredd: The Role-Playing Game (1985) — Auteur — 14 exemplaren
Gorkamorka:Da Uvver Book (1997) — Auteur — 14 exemplaren
Warmaster (2000) 13 exemplaren
Codex: Ultramarines (2nd Edition) (1995) 11 exemplaren
Index Astartes I (2002) — Auteur — 11 exemplaren
Necromunda: Underhive (2003) (2003) — Auteur — 9 exemplaren
'Ere We Go (1991) — Auteur — 9 exemplaren
Warmaster Ancients (2005) — Auteur — 9 exemplaren
Warhammer 40,000: Battle Manual (1992) 8 exemplaren
Warhammer Siege (1988) 7 exemplaren
Gorkamorka: Da Roolz (1997) 7 exemplaren
Necromunda Sourcebook (1995) 7 exemplaren
Warhammer: Battle Bestiary (1992) 6 exemplaren
Warhammer 40,000: Compilation (1991) — Auteur — 5 exemplaren
Warhammer 40,000 Vehicle Manual (1992) 3 exemplaren
Renegades (1992) — Auteur — 3 exemplaren
Warhammer 40,000 5th Edition Rulebook (digest size) (2008) — Auteur — 3 exemplaren
Warhammer: Battle Magic (1992) 3 exemplaren
Dungeon Floor Plans (Gdw-0065) (1990) 2 exemplaren
Terror of the Lichemaster (1986) — Auteur — 1 exemplaar
Warhammer 40,000 1 exemplaar
Leonatos: Blood Angel Captain (Warhammer Warriors) (1999) — Ontwerper — 1 exemplaar
Eldar Exarch (Warhammer Warriors) (1999) — Ontwerper — 1 exemplaar
Ephrael Stern: Sister of Battle (Warhammer Warriors) (1999) — Ontwerper — 1 exemplaar
Beyond the Gates of Antares (2015) 1 exemplaar
Warmaster: Ancient Armies (2006) 1 exemplaar
Warhammer 40,000 4th Edition Rulebook (digest-sized) (2004) — Auteur — 1 exemplaar
Warlords of Erehwon rulebook (2019) 1 exemplaar
Space Marine 2nd Edition rulebook (1991) — Auteur — 1 exemplaar
Tyranid Warrior (Warhammer Warriors) (1999) — Ontwerper — 1 exemplaar
Warhammer: Rulebook (1992) 1 exemplaar
The Second Citadel Compendium (1984) 1 exemplaar
The Citadel Journal Spring 87 (1987) — Redacteur — 1 exemplaar
The Citadel Journal Spring 86 (1986) — Redacteur — 1 exemplaar
The Second Citadel Journal (1985) — Redacteur — 1 exemplaar
The Citadel Journal 23 (1997) — Redacteur; Introductie — 1 exemplaar

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Dark Heresy: Core Rulebook (2008) — Medewerker, sommige edities172 exemplaren
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Realm of Chaos: Slaves to Darkness (1988) — Medewerker — 48 exemplaren
Tome of Corruption (2006) — Ontwerper, sommige edities47 exemplaren
Codex: Eldar (3rd Edition) (1999) — Auteur — 41 exemplaren
Warhammer: 8th Edition (2010) — Auteur — 34 exemplaren
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White Dwarf 99 (1988) — Auteur — 6 exemplaren
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White Dwarf 98 (1988) — Auteur — 4 exemplaren
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White Dwarf 191 (1995) — Medewerker — 3 exemplaren
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White Dwarf 100 (1988) — Medewerker — 3 exemplaren
White Dwarf 96 (1987) — Medewerker — 3 exemplaren
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White Dwarf 137 (1991) — Medewerker — 3 exemplaren
White Dwarf 146 (1992) — Medewerker, sommige edities2 exemplaren
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White Dwarf 144 (1991) — Medewerker, sommige edities2 exemplaren
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White Dwarf 250 (2000) — Medewerker — 2 exemplaren
White Dwarf 173 (1994) — Medewerker — 2 exemplaren
White Dwarf 211 (1997) — Medewerker — 2 exemplaren
White Dwarf 249 (2000) — Medewerker — 2 exemplaren
White Dwarf 141 (1991) — Medewerker, sommige edities2 exemplaren
White Dwarf 185 (1995) — Medewerker — 2 exemplaren
White Dwarf 189 (1995) — Medewerker — 2 exemplaren
White Dwarf 190 (1995) — Medewerker — 2 exemplaren
White Dwarf 192 (1995) — Medewerker — 2 exemplaren
White Dwarf 216 (1997) — Medewerker — 2 exemplaren
White Dwarf 181 (1995) — Medewerker — 2 exemplaren
White Dwarf 136 (1991) — Medewerker — 2 exemplaren
White Dwarf 140 (1991) — Medewerker, sommige edities2 exemplaren
White Dwarf 102 (1988) — Medewerker — 2 exemplaren
White Dwarf 119 (1989) — Medewerker — 2 exemplaren
White Dwarf 138 (1991) — Medewerker — 2 exemplaren
White Dwarf 108 (1988) — Medewerker — 2 exemplaren
The Talisman Dungeon (1987) — Designer/developer — 2 exemplaren
White Dwarf 125 (1990) — Medewerker — 2 exemplaren
White Dwarf 116 (1989) — Medewerker — 2 exemplaren
White Dwarf 105 (1988) — Medewerker — 2 exemplaren
Warlock 6 (1985) — Medewerker — 2 exemplaren
White Dwarf 95 (1987) — Medewerker — 2 exemplaren
White Dwarf 133 (1991) — Medewerker — 2 exemplaren
White Dwarf 93 (1987) — Medewerker — 2 exemplaren
White Dwarf 217 (1998) — Medewerker — 2 exemplaren
White Dwarf 135 (1991) — Medewerker — 2 exemplaren
White Dwarf 243 (2000) — Medewerker — 1 exemplaar
White Dwarf 244 (2000) — Medewerker — 1 exemplaar
White Dwarf 245 (2000) — Medewerker — 1 exemplaar
White Dwarf 246 (2000) — Medewerker — 1 exemplaar
White Dwarf 247 (2000) — Medewerker — 1 exemplaar
White Dwarf 212 (1997) — Medewerker — 1 exemplaar
White Dwarf 338 (2008) — Medewerker — 1 exemplaar
Codicium imperialis VI : Los Lobos Espaciales (2000) — Medewerker — 1 exemplaar
White Dwarf 152 (1992) — Medewerker — 1 exemplaar
Warhammer Rulebook (7th edition; pocket version) (2006) — Medewerker — 1 exemplaar
White Dwarf 251 (2000) — Medewerker — 1 exemplaar
White Dwarf 252 (2000) — Medewerker — 1 exemplaar
White Dwarf 253 (2001) — Medewerker — 1 exemplaar
White Dwarf 254 (2001) — Medewerker — 1 exemplaar
White Dwarf 255 (2001) — Medewerker — 1 exemplaar
White Dwarf 256 (2001) — Medewerker — 1 exemplaar
White Dwarf 258 (2001) — Medewerker — 1 exemplaar
White Dwarf 265 (2002) — Medewerker — 1 exemplaar
White Dwarf 339 (2008) — Medewerker, sommige edities1 exemplaar
The Third Citadel Compendium (1985) — Medewerker — 1 exemplaar
The First Citadel Compendium (1983) — Auteur — 1 exemplaar
The Citadel Journal Spring 85 (1985) — Medewerker — 1 exemplaar
White Dwarf 206 (1997) — Medewerker — 1 exemplaar
White Dwarf 207 (1997) — Medewerker — 1 exemplaar
White Dwarf 177 (1994) — Medewerker — 1 exemplaar
White Dwarf 205 (1997) — Medewerker — 1 exemplaar
White Dwarf 121 (1990) — Medewerker — 1 exemplaar
White Dwarf 143 (1991) — Medewerker, sommige edities1 exemplaar
White Dwarf 132 (1990) — Medewerker — 1 exemplaar
White Dwarf 131 (1990) — Medewerker — 1 exemplaar
White Dwarf 130 (1990) — Medewerker — 1 exemplaar
White Dwarf 129 (1990) — Medewerker — 1 exemplaar
White Dwarf 128 (1990) — Medewerker — 1 exemplaar
White Dwarf 127 (1990) — Medewerker — 1 exemplaar
White Dwarf 124 (1990) — Medewerker — 1 exemplaar
White Dwarf 122 (1990) — Medewerker — 1 exemplaar
White Dwarf 120 (1989) — Medewerker — 1 exemplaar
White Dwarf 149 (1992) — Medewerker, sommige edities1 exemplaar
White Dwarf 118 (1989) — Medewerker — 1 exemplaar
White Dwarf 117 (1989) — Medewerker — 1 exemplaar
White Dwarf 114 (1989) — Medewerker — 1 exemplaar
White Dwarf 113 (1989) — Medewerker — 1 exemplaar
White Dwarf 112 (1989) — Medewerker — 1 exemplaar
White Dwarf 107 (1988) — Medewerker — 1 exemplaar
White Dwarf 106 (1988) — Medewerker — 1 exemplaar
White Dwarf 103 (1988) — Medewerker — 1 exemplaar
White Dwarf 156 (1992) — Medewerker — 1 exemplaar
White Dwarf 148 (1992) — Medewerker — 1 exemplaar
White Dwarf 150 (1992) — Medewerker — 1 exemplaar
White Dwarf 204 (1996) — Medewerker — 1 exemplaar
White Dwarf 172 (1994) — Medewerker — 1 exemplaar
White Dwarf 202 (1996) — Medewerker — 1 exemplaar
White Dwarf 198 (1996) — Medewerker — 1 exemplaar
White Dwarf 195 (1996) — Medewerker — 1 exemplaar
White Dwarf 194 (1996) — Medewerker — 1 exemplaar
White Dwarf 188 (1995) — Medewerker — 1 exemplaar
White Dwarf 184 (1995) — Medewerker — 1 exemplaar
White Dwarf 183 (1995) — Medewerker — 1 exemplaar
White Dwarf 182 (1995) — Medewerker — 1 exemplaar
White Dwarf 180 (1994) — Medewerker — 1 exemplaar
White Dwarf 171 (1994) — Medewerker — 1 exemplaar
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White Dwarf 168 (1993) — Medewerker — 1 exemplaar
White Dwarf 167 (1993) — Medewerker — 1 exemplaar
White Dwarf 166 (1993) — Medewerker — 1 exemplaar
White Dwarf 165 (1993) — Medewerker — 1 exemplaar
White Dwarf 163 (1993) — Medewerker — 1 exemplaar
White Dwarf 162 (1993) — Medewerker — 1 exemplaar
White Dwarf 161 (1993) — Medewerker — 1 exemplaar
White Dwarf 160 (1993) — Medewerker — 1 exemplaar
White Dwarf 159 (1993) — Medewerker — 1 exemplaar
White Dwarf 154 (1992) — Medewerker — 1 exemplaar
White Dwarf 222 (1998) — Medewerker — 1 exemplaar

Tagged

Algemene kennis

Geboortedatum
1959-03-29
Geslacht
male
Nationaliteit
UK
Relaties
Priestley, Lindsey (spouse)
Organisaties
Games Workshop
Warlord Games

Leden

Besprekingen

Warhammer 40,000
Games Workshop / Black Library

Warhammer 40,000 (hereafter Warhammer 40K) is epic space fantasy at its most nightmarishly dystopian. As in many other science fiction and fantasy scenarios, humanity must be defended at all costs. A military roleplaying game developed in the UK in the 1980s by Games Workshop, Warhammer 40K evolved into a multifaceted setting. The RPG presents many examples that could answer the question, “What does it mean to be human?” On this occasion, I’m choosing to focus on the Space Marines.

In the far future, the human race has many enemies. These range from political dissidents to religious heretics on one end to ravenous aliens like the Tyranids, the corrupting influences of Chaos daemons, and the ever-present Orks. (Unlike Tolkien’s creations, Games Workshop based their Ork design on soccer hooligans.) How is humanity even to stand a chance amidst all the daemons, heretics, and aliens? I don’t play the game, but I am an avid reader of Black Library’s countless novels associated with Warhammer 40K. It’s Guilty Pleasure reading I discovered while a grad student. While writing quality varies with the writer, the game setting is wonderfully complex and the set-piece battle scenes are enjoyable to read.

The Imperium of Man operates as the bulwark against these various enemies. Aiding in its perpetual struggle, the Imperium possesses Inquisitors, Commissars, the Imperial Guard, and the Space Marines. Wasn’t expecting the Inquisition? To those who don’t, they have harsh punishments. This dystopia is utterly lacking in comfy chairs, soft pillows, and two, no three! three last chances. Commissars are styled after the ones in the Soviet Union and their uniform design is reminiscent of the Nazis. The Imperial Guard is the Imperium’s vast Redshirt Army (the trope name taken from Tvtropes.com) of the untold billions who were recruited or volunteered. But the cream of the crop are the Space Marines, humanity’s last best hope for salvation.

Space Marines are nothing like their human counterparts in the Imperial Guard. Standing at nine feet, genetically modified, with redundant internal organs, and, on occasion, other specific superpowers, the Space Marines push the envelope of humanity. Herein lay the internal paradox of Warhammer 40K. The Imperium of Man is, by necessity, hierarchical, absolutist, dictatorial, religiously tyrannical, and racist. But not racist in the narrow sense like with Nazi ideology or the KKK, but in a broader sense, one that sees humanity as the Superior Race. Does that make Space Marines superior to humans? Some, like the traitorous Warmaster Horus, seem to think so. He rebelled against the Emperor, sided with Chaos, and set about tearing the Imperium asunder in a galaxy-spanning civil war.

The paradox of the Space Marines would never be voiced in-game by a character, since he or she would be crushed or annihilated for spreading such foul thoughts of sedition. But how can one defend the genetic purity of the human race with genetically modified superwarriors? It’s an inescapable conundrum, because without the Space Marines, humanity would face immediate obliteration. Space Marines do not reproduce like humans either, with dead Space Marines having their gene-seeds harvested by Space Marine medics. They are closer to clones, albeit with the exceptional actual human recruited into the fold. Unlike humans, Space Marines do not die from old age, although they definitely can get killed. The immortality and clone-like nature set them further apart from humanity. In addition, a legion like the Space Wolves have non-human superpowers. Space Wolves, when given to a certain warfare-induced madness, unsheathe a set of wolf fangs and behave like Viking werewolves. (Yes, these are the good guys.) Except for being bipedal and having opposable thumbs, the Space Marine has very few similarities with the humans they are sworn to defend. (A more realistic example would be France’s Foreign Legion, sworn to defend France yet comprised of foreign and colonial volunteers.)

During the Great Crusade that occurred in the 30,000s, prior to the Horus Heresy, the Space Marines fanned out from Earth to reclaim the millions of inhabited worlds for the greater glory of the Emperor. In these campaigns, the Space Marines committed countless acts of genocide. The genocides came in various forms — against alien species, humans under daemonic possession, and political dissidents. In one story, the Space Marines slaughter several thousand humans, not because they worshiped the Emperor as a god, but because they were worshiping him in the wrong manner.

Over the last couple years, the Black Library, the publishing arm of Games Workshop, has published an ongoing series chronicling the Horus Heresy. Unlike Warhammer 40K with its decrepit Emperor, crumbling galactic infrastructure, and perpetual threat of human extinction, readers of the Horus series enjoy seeing the Imperium of War in its nascent glory. Amidst the countless conquests and victories, we see the Emperor in his youthful vigor. Put another way, the Space Marine is superhuman, the Primarchs who run the Space Marine legions are superior Space Marines, the Warmaster Horus stands superior above all the Primarchs, and the Emperor of Mankind stands above Horus like a living god.

In the dark dystopian vision of Warhammer 40K, being human means life in the most Hobbesian sense: cold, nasty, brutish, and short. Yet the preciousness of humanity means creating an arrayed internal and external defense system to preserve this weak little species. Coming to the human’s aid is the Space Marine; and while not human in the pure genetic sense, the Space Marine will die to save the human species from any foe foolish enough to cross his path. Chainsword optional.

https://driftlessareareview.com/2012/04/06/cclap-fridays-on-being-human-warhamme...
… (meer)
 
Gemarkeerd
kswolff | Sep 20, 2020 |
Ever wanted to enforce the laws in Mega-City One? Ride your department-issued warbike and use a Lawgiver in the name of the Law? Well, probably not; but if you did, this would be the game to play. Based on the popular UK comic book, the Judge Dredd game is long on action and gear, and rather short on characterization (just like the source material). It's a good simulation of the source material.
½
 
Gemarkeerd
BruceCoulson | Jan 22, 2014 |

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Statistieken

Werken
85
Ook door
134
Leden
1,485
Populariteit
#17,291
Waardering
½ 3.7
Besprekingen
2
ISBNs
107
Talen
6

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