Afbeelding auteur

John Snead

Auteur van Ars Magica (4th Edition)

37+ Werken 963 Leden 8 Besprekingen

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Bevat de namen: John Snead, John R. Snead

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Werken van John Snead

Ars Magica (4th Edition) (1996) — Auteur — 131 exemplaren
Second Sight (2006) 73 exemplaren
The Laundry (2010) 53 exemplaren
Caste Book: Dawn (2001) 51 exemplaren
Mistborn Adventure Game (2011) 49 exemplaren
Manacle and Coin (2003) 44 exemplaren
Faeries (1995) 37 exemplaren
Planets of the UFP (Star Trek) (1999) — Auteur — 36 exemplaren
Hunter-Book: Judges (2000) 35 exemplaren
Hedge Magic (1756) 32 exemplaren
Celestial Directions: The Wyld (2007) 31 exemplaren
Aberrant: Year One (1999) 29 exemplaren
World of Darkness: Immortals (2009) 24 exemplaren
Blue Rose: The World Of Aldea (2006) 23 exemplaren
Planetary Adventures: Federation Space (1999) — Auteur — 23 exemplaren
Forsaken Rites (1998) 22 exemplaren
Liber Ka (1997) 20 exemplaren
Gamma World: Out of the Vaults (2004) 16 exemplaren
Eldritch Skies (2012) 9 exemplaren
Victorian Lost: A Maze of Smoke and Hedge — Auteur — 5 exemplaren
Worlds United (2019) 3 exemplaren
Mage Noir (2011) — Auteur — 3 exemplaren
After the Vampire Wars (2018) 3 exemplaren
Marvels of Mars 2 exemplaren
Blue 2 exemplaren

Gerelateerde werken

Book of 3 Circles (2001) — Medewerker — 63 exemplaren
Chronicles of Darkness: Dark Eras — Ontwerper — 8 exemplaren
Eclipse Phase Morph Recognition Guide (2014) — Medewerker — 7 exemplaren

Tagged

Algemene kennis

Gangbare naam
Snead, John
Geboortedatum
1961-08-25
Geslacht
male
Nationaliteit
USA
Woonplaatsen
Portland, Oregon, USA

Leden

Besprekingen

Good enough but it made me miss Sanderson's writing more than anything.
 
Gemarkeerd
nosborm | Oct 10, 2021 |
The RPG I am currently running with my group, in which the players take the parts of British civil servants working for a secret department of the Security Services which is tasked with protecting Her Britannic Majesties Domains and Protectorates - and, incidentally the world - from all manner of unspeakable, tentacled monstrosities from beyond space and time. [a:HP Lovecraft|9494|H.P. Lovecraft|http://photo.goodreads.com/authors/1263313703p2/9494.jpg] called them The Old Gods, others have called them the Many-Angled Ones, but they are multitudinous and ever hungry for human souls (or quantum thought patterns, as modern terminology has it), and almost always possessed of some deranged cult that feels summoning them to our world is a good idea. Add to this the aspects of the espionage genre that [a:Charles Stross|8794|Charles Stross|http://photo.goodreads.com/authors/1218218373p2/8794.jpg] has woven into the novels on which the game is based and the authors make full use of here, and you have a fun game that can be played as any mix of Lovecraft and [a:le Carre|4400777|Le Carre|http://www.goodreads.com/images/nophoto/nophoto-U-50x66.jpg] that you wish.

The characters are not superheroes, or even necessarily heroes, just ordinary people who have been inducted (often forcefully after being involved in an Incident) into the dark secrets that hide behind our modern, wipe-clean world. Magic has always existed, of course, but the utterance of complex grammatical and mathematical summoning structures (or spells and incantations, if you prefer) was always hit and miss until Alan Turing developed both the computer and the algorithms that made the process a little safer. Hence there is a substantial emphasis on IT and CD (Information Technology and Computational Demonology), with gadgets like the specially adapted Apple product (nicknamed the NecronomiPhone) being a must have for any smart Laundry operative.

The system used is the classic BRPS (Basic Role-Playing System, usually pronounced 'burps'), a nice simple metric that leaves most of the emphasis on role playing rather than dice but offers a good solid backbone for the mechanical aspects of the game. It is also a natural fit for this setting; having been developed from the original Call of Cthulhu RPG system the players should feel right at home as their characters' sanity begins to ebb away when they encounter all manner of squamous, cyclopean terrors.
… (meer)
 
Gemarkeerd
Pezski | 2 andere besprekingen | Jun 21, 2020 |
A sourcebook dealing with the lesser magicks of Ars Magica.
½
 
Gemarkeerd
BruceCoulson | Apr 24, 2019 |
Based on Charles Stross's series (collected in On Her Majesty's Occult Service) where C'thulhu meets Len Deighton; where nerds and geeks have to become spies in order to protect the human world. Uses Chaosium's Basic Role Playing and a bit of Call of Cthulhu, but with some (very dark) humor thrown on; the worst opposition may well be your own bureaucracy, more than the eldritch horrors.
 
Gemarkeerd
BruceCoulson | 2 andere besprekingen | Jul 16, 2014 |

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Statistieken

Werken
37
Ook door
3
Leden
963
Populariteit
#26,729
Waardering
½ 3.6
Besprekingen
8
ISBNs
40
Talen
2

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