Afbeelding auteur

Pete Tamlyn

Auteur van Blacksand!

4+ Werken 154 Leden 3 Besprekingen

Over de Auteur

Bevat de naam: P. Tamlyn

Werken van Pete Tamlyn

Blacksand! (1990) — Auteur — 64 exemplaren
Allansia (1994) — Auteur — 28 exemplaren
Advanced Fighting Fantasy: The Roleplaying Game (2011) — Auteur — 12 exemplaren

Gerelateerde werken

Dungeoneer (1989) — Auteur — 76 exemplaren
White Dwarf 75 (1986) — Medewerker — 6 exemplaren
White Dwarf 77 (1986) — Medewerker — 6 exemplaren
Crown of Kings Campaign (2011) — Medewerker — 5 exemplaren
White Dwarf 87 (1987) — Medewerker — 4 exemplaren
White Dwarf 76 (1986) — Medewerker — 4 exemplaren
Rough Guide to the Pit (2019) — Medewerker — 3 exemplaren
The Warlock of Firetop Mountain — Medewerker — 3 exemplaren
Beyond the Pit (2013) — Medewerker — 3 exemplaren
Combat Companion (2021) — Medewerker — 2 exemplaren
Citadel of Chaos (2022) — Medewerker — 2 exemplaren
Demons of Doom (2018) — Medewerker — 2 exemplaren
Return to the Pit (2019) — Medewerker — 2 exemplaren
Encyclopedia Arcarna: Volume I - Treasures (2022) — Medewerker — 1 exemplaar
Stellar Adventures (2017) — Medewerker — 1 exemplaar
Travels In Arion (2019) — Medewerker — 1 exemplaar
Creatures of Mishna (2020) — Medewerker — 1 exemplaar

Tagged

Algemene kennis

Geslacht
male

Leden

Besprekingen

Went back for a reread and couldn't work out why I can't remember the adventure. Rereading its because its a bit of a meh ending to a fine series. The first two books introduced the AFF system and gave the first two parts of an adventure you could run. This adventure is really very good, exciting, a good mix of action and role-play, lots of chances for the players to free-roam. The final part of the adventure, the last third of this book, feels a bit phoned in. You could argue that by this stage the GM and the players should all be used to the game and need fewer prompts or whatnot, but because the first two-thirds of the book also felt a bit phoned in perhaps it maybe was! The problem is that the first two thirds didnt really contain anything that you couldn#t have worked out or improvised, and almost no fluff to give you a sense of the wide open world of Allansia. Then leading into a final adventure that feels rushed, well, its a bit of a let down. BUT! The final adventure has a lot of good bits. The manticore, the chance for a player to play a goblin or the DM to be able to do a goblin NPC, and the whole goblin village bits are great, and my players would probably enjoy the kind of keystone kops aspect to the Kaad guards scene. The final end game is a full scale battle leading to the big bad end boss, who is well designed in terms of crunch but pretty bland. Of course a decent or experienced GM would fill in the gaps, but this book is aimed at kids and they may need more inspiration - I would have done. So not a perfect end to a fine series, but there's enough there to make this not a complete waste of time. Not worth the price that it commonly goes for, second hand, but if you can track it down at a fair price go for it!… (meer)
½
 
Gemarkeerd
elahrairah | Jul 8, 2023 |
I love the world of Titan but I am not sure I can sell the game mechanics to gamers used to D&D. Will definitely give it a try if I can find a few people interested in a different experience.
 
Gemarkeerd
elahrairah | Nov 21, 2022 |

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Statistieken

Werken
4
Ook door
17
Leden
154
Populariteit
#135,795
Waardering
½ 3.6
Besprekingen
3
ISBNs
7
Talen
1

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