StartGroepenDiscussieMeerTijdgeest
Doorzoek de site
Onze site gebruikt cookies om diensten te leveren, prestaties te verbeteren, voor analyse en (indien je niet ingelogd bent) voor advertenties. Door LibraryThing te gebruiken erken je dat je onze Servicevoorwaarden en Privacybeleid gelezen en begrepen hebt. Je gebruik van de site en diensten is onderhevig aan dit beleid en deze voorwaarden.

Resultaten uit Google Boeken

Klik op een omslag om naar Google Boeken te gaan.

Bezig met laden...

Dynasties and Demagogues

door Chris Aylott

Reeksen: Penumbra OGL

LedenBesprekingenPopulariteitGemiddelde beoordelingDiscussies
22Geen1,021,376 (4)Geen
Rulers make history ? Dynasties and Demagogues helps you make some history of your own with an in-depth look at the hidden rules of political intrigue and power brokering. Players are challenged to unravel the schemes of duplicitous enemies and allies alike as part of their characters' own rise to power. And for GMs, Dynasties and Demagogues affords a close look at the nitty-gritty of political campaigns fraught with plots and counter-plots, assassinations, duels, and changing allegiances, all tied together in an intricate web of power relations.Dynasties and Demagogues is a 160-page toolkit for running and playing in political adventures in any D20 System campaign setting. Designed for both players and GMs, it provides: ?New spells like scryjack, which lets you take control of a scrying spell and show its caster only what you wish him to see, and absorb information, which transfers written information directly from a book to your mind.'Magic items like the tiny surveillance device called the fly on the wall, and the seeking arrow that carries a message up to 6000 miles through the air to land at a named recipient's feet.'Feats like Commanding Voice, Inspire Frenzy, and Information Network.'Prestige classes that allow characters to become professional bodyguards, conspiracy leaders, information mages, religious leaders, and even rise to a position of power like that of the true demagogue.'Details on maneuvering within eight distinct political settings, from anarchy to empire, with examples of how fantasy elements like magic and demihuman races impact them.'Easy-to-use rules for conducting debates and elections.'Blueprints for political adventure and campaign construction, plus six sample adventures and two campaigns for GMs to customize.After all, ruling the realm can be even more rewarding than saving it!… (meer)
Geen
Bezig met laden...

Meld je aan bij LibraryThing om erachter te komen of je dit boek goed zult vinden.

Op dit moment geen Discussie gesprekken over dit boek.

Geen besprekingen
geen besprekingen | voeg een bespreking toe

Onderdeel van de reeks(en)

Je moet ingelogd zijn om Algemene Kennis te mogen bewerken.
Voor meer hulp zie de helppagina Algemene Kennis .
Gangbare titel
Informatie afkomstig uit de Engelse Algemene Kennis. Bewerk om naar jouw taal over te brengen.
Oorspronkelijke titel
Alternatieve titels
Oorspronkelijk jaar van uitgave
Mensen/Personages
Belangrijke plaatsen
Belangrijke gebeurtenissen
Verwante films
Motto
Opdracht
Eerste woorden
Citaten
Laatste woorden
Ontwarringsbericht
Uitgevers redacteuren
Auteur van flaptekst/aanprijzing
Oorspronkelijke taal
Gangbare DDC/MDS
Canonieke LCC

Verwijzingen naar dit werk in externe bronnen.

Wikipedia in het Engels

Geen

Rulers make history ? Dynasties and Demagogues helps you make some history of your own with an in-depth look at the hidden rules of political intrigue and power brokering. Players are challenged to unravel the schemes of duplicitous enemies and allies alike as part of their characters' own rise to power. And for GMs, Dynasties and Demagogues affords a close look at the nitty-gritty of political campaigns fraught with plots and counter-plots, assassinations, duels, and changing allegiances, all tied together in an intricate web of power relations.Dynasties and Demagogues is a 160-page toolkit for running and playing in political adventures in any D20 System campaign setting. Designed for both players and GMs, it provides: ?New spells like scryjack, which lets you take control of a scrying spell and show its caster only what you wish him to see, and absorb information, which transfers written information directly from a book to your mind.'Magic items like the tiny surveillance device called the fly on the wall, and the seeking arrow that carries a message up to 6000 miles through the air to land at a named recipient's feet.'Feats like Commanding Voice, Inspire Frenzy, and Information Network.'Prestige classes that allow characters to become professional bodyguards, conspiracy leaders, information mages, religious leaders, and even rise to a position of power like that of the true demagogue.'Details on maneuvering within eight distinct political settings, from anarchy to empire, with examples of how fantasy elements like magic and demihuman races impact them.'Easy-to-use rules for conducting debates and elections.'Blueprints for political adventure and campaign construction, plus six sample adventures and two campaigns for GMs to customize.After all, ruling the realm can be even more rewarding than saving it!

Geen bibliotheekbeschrijvingen gevonden.

Boekbeschrijving
Haiku samenvatting

Actuele discussies

Geen

Populaire omslagen

Snelkoppelingen

Genres

Geen genres

Dewey Decimale Classificatie (DDC)

813Literature English (North America) American fiction

Waardering

Gemiddelde: (4)
0.5
1
1.5
2
2.5
3
3.5
4 3
4.5
5

Ben jij dit?

Word een LibraryThing Auteur.

 

Over | Contact | LibraryThing.com | Privacy/Voorwaarden | Help/Veelgestelde vragen | Blog | Winkel | APIs | TinyCat | Nagelaten Bibliotheken | Vroege Recensenten | Algemene kennis | 205,384,144 boeken! | Bovenbalk: Altijd zichtbaar