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Mobile Suit Gundam: THE ORIGIN, Volume 2: Garma

door Yoshikazu Yasuhiko

Andere auteurs: Kunio Okawara (Mechanical Design), Yoshiyuki Tomino (Original Story), Hajime Yatate (Original Story)

Reeksen: Mobile Suit Gundam: The ORIGIN (2)

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In a brutal civil war, half of humanity has been wiped out, while Zeon's army of Zaku mobile suits is the ultimate decisive weapon. With the Federation's first Gundam out of action, teen Amuro Ray miraculously stumbles on a second unit - the awesome RX-78 Gubdan. Now, in control of a machine with unparalleled destructive power, will Amuro's actions save the colony's survivors or destroy them? A sci-fi epic set in space, Mobile Suit Gundam: The Origin retells the beginning of one of the biggest manga franchises ever created, more than 25 years after the series debuted.… (meer)
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I've got a review scheduled to go up on Bureau42 in a few weeks. In short, I enjoyed this manga, though it has some issues with the flow of the action early on. ( )
  Count_Zero | Jul 7, 2020 |
This review is written with a GPL 3.0 license and the rights contained therein shall supersede all TOS by any and all websites in regards to copying and sharing without proper authorization and permissions. Crossposted at Bookstooge.booklikes.blogspot.wordpress.leafmarks.com & Bookstooge's Reviews on the Road Facebook Group by Bookstooge's Exalted Permission. Title: Garma Series: Mobile Suit Gundam The Origin Author & Artist: Yoshikazu Yasuhiko Rating: 4 of 5 Stars Genre: Manga Pages: 432 Synopsis: White Base and crew make it to earth. An earth which appears to be as divided between Zeon and the Federation as space is. Due to military incompetence by those in overall charge, White Base is sent on a mission to Los Angeles instead of heading to South America to deliver the new Gundam. The Zeon leader in L.A. is named Garma and he is a close friend of Char, thus ensuring that Amuro and Char will meet again. My Thoughts: Amura does a lot of growing up in this book. Being a 15 year old and suddenly thrust into a spot of huge responsibility, he reacts. At first he pouts, sulks and throws a tantrum. Then he begins to realize just how much and how many people's survival is depending on him and he begins to mature and take on that responsibility instead of shunning it. Char is shown for the cold hearted, long planning son of a gun that he is. He maneuvers Garma to his death even though he is Char's friend. And all we know about it is it is based on something that Garma's father has done in Char's past. War, with a capital "W", is shown as something manly, necessary and yet oh so easily manipulated by the Politicians. Politicians, from high to low, are shown as the scum most people believe them to be. A very interesting mix of viewpoints and ideas. I'm still confused as to why White Base hasn't booked it to South America. I know the lame excuse given, but don't you think that with all the effort that went to develop this gundam and to get it to earth, that the top military brass would have that much more of an incentive to get it to their stronghold so they could begin mass production? " ( )
  BookstoogeLT | Dec 10, 2016 |
Though I wouldn't consider myself to be a fan of or even particularly knowledgeable about the massive Gundam franchise, at this point I would consider myself to be a fan of Yoshikazu Yasuhiko's manga series Mobile Suit Gundam: The Origin. The manga is a retelling of the original 1979 Mobile Suit Gundam anime series from one of the artists who was heavily involved in its creation and visual design. Garma is the second volume in the collector's edition of Yasuhiko's The Origin manga, originally released in Japan in 2006. The English-language edition of the volume, published by Vertical in 2013, is a beautiful, high-quality release. This particular volume includes a small illustration gallery of Yasuhiko's color work as well as a roundtable and special illustration from CLAMP. I was quite impressed with Activation, the first volume of The Origin, so I was looking forward to reading Garma a great deal.

After an eight-month armistice, the forces of the Earth Federation and the Principality of Zeon have once again come into conflict. The Federation's colony Side 7 was attacked and destroyed when Zeon discovered the Federation military was secretly developing a highly advanced mobile suit there. White Base, the supply ship carrying the new weapon as well as hundreds of refugees from the colony, has reached Earth but Zeon's pursuit has pushed it far off course. Trapped behind enemy lines and commanded by a young and inexperienced crew, White Base may have survived the initial confrontation with Zeon but the threat is far from over. The Zeon forces are determined to prevent White Base from breaking through to Jaburo; if they can't capture the new technology, they are more than happy to destroy it. In particular, Colonel Garma Zabi, leader of the Zeon's North American forces and the youngest son of its reigning family, is interested in the recognition, prestige, and military honor that successfully accomplishing such a feat would bring.

While in Activation the fighting primarily took place in space, the battles and skirmishes in Garma are surface based, occurring on Earth's land, in its air, and even within a demolished urban center. Both Yasuhiko and the characters must make adjustments because of this. They must take into consideration and use the terrain and topography as part of their strategy. The battles in Garma literally, figuratively, and visually have weight. Even during the aerial maneuvers, Yasuhiko is constantly aware of the forces and gravity in play. The way he draws the battles makes them feel very different from those in Activation and they should be different--tactics and equipment change depending on the environment. Fighting on a planet is very different from fighting in space and he captures that remarkably well. The battles in Garma are engaging. Yasuhiko's excellent pacing and layout combined with his color work result in some exceptionally stunning, cinematic sequences.

While the military aspect of The Origin is certainly important, perhaps even more important are the more personal human dramas of the story. As can be inferred by the volume's title, Garma plays a particularly critical role at this point in the manga. Introduced at the very end of Activation, Yasuhiko quickly reveals Garma to be an arrogant and privileged young man. His relationship and association with Char, one of Zeon's most formidable and calculating commanders, is crucial to the development of the story. Perhaps Garma's complete opposite is Amuro Ray, the young pilot of the Federation's new Gundam mobile suit. Drawn into war more by chance than by choice, at the age of fifteen he's already seen more of battle than he ever wanted. He's understandably terrified and struggling with the grave responsibility that has been thrust upon him. I'm very interested in seeing how the two sides of the conflict react to the events in Garma because they will have some major consequences.

Experiments in Manga ( )
  PhoenixTerran | Aug 30, 2013 |
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» Andere auteurs toevoegen

AuteursnaamRolType auteurWerk?Status
Yoshikazu Yasuhikoprimaire auteuralle editiesberekend
Okawara, KunioMechanical DesignSecundaire auteuralle editiesbevestigd
Tomino, YoshiyukiOriginal StorySecundaire auteuralle editiesbevestigd
Yatate, HajimeOriginal StorySecundaire auteuralle editiesbevestigd
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In a brutal civil war, half of humanity has been wiped out, while Zeon's army of Zaku mobile suits is the ultimate decisive weapon. With the Federation's first Gundam out of action, teen Amuro Ray miraculously stumbles on a second unit - the awesome RX-78 Gubdan. Now, in control of a machine with unparalleled destructive power, will Amuro's actions save the colony's survivors or destroy them? A sci-fi epic set in space, Mobile Suit Gundam: The Origin retells the beginning of one of the biggest manga franchises ever created, more than 25 years after the series debuted.

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