Klik op een omslag om naar Google Boeken te gaan.
Bezig met laden... 3D Game Engine Design : A Practical Approach to Real-Time Computer Graphicsdoor David H. Eberly
Geen Bezig met laden...
Meld je aan bij LibraryThing om erachter te komen of je dit boek goed zult vinden. Op dit moment geen Discussie gesprekken over dit boek. Geen besprekingen geen besprekingen | voeg een bespreking toe
Onderdeel van de reeks(en)
A major revision of the international bestseller on game programming!Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. 3D Game Engine Design, Second Edition shows step-by-step how to make a shader-based graphics engine and how to tame the new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics - all challenging subjects for developers. Geen bibliotheekbeschrijvingen gevonden. |
Actuele discussiesGeenPopulaire omslagen
Google Books — Bezig met laden... GenresDewey Decimale Classificatie (DDC)006.693Information Computing and Information Special Topics Computer Graphics Special topics in computer graphics Three-dimensional graphicsLC-classificatieWaarderingGemiddelde:
Ben jij dit?Word een LibraryThing Auteur. |