Klik op een omslag om naar Google Boeken te gaan.
Bezig met laden... Zen of Graphics Programming: The Ultimate Guide to Writing Fast PC Graphicsdoor Michael Abrash
Geen Bezig met laden...
Meld je aan bij LibraryThing om erachter te komen of je dit boek goed zult vinden. Op dit moment geen Discussie gesprekken over dit boek. Geen besprekingen geen besprekingen | voeg een bespreking toe
Of all the programming disciplines, realtime graphics is perhaps the most constrained by the limitations of the desktop PC. Using the second edition of this volume, the user will learn the fundamentals of VGA graphics, including the hows and whys of drawing lines, ellipses, and polygons, both in 2D and 3D; and the theory and practice of seamless, flicker-free realtime 2D and 3D animation. This edition includes 3D mathetmatics for non-mathematicians, including cross products and dot products, and 3D clipping for realtime animation; explains what BSP trees are and how to create and traverse them quickly; shows you how to determine visibility of polygons in a 3D world for fast rendering. The CD-ROM includes source code and projects shown in the book, plus additional graphics tools and the Zen timer. Geen bibliotheekbeschrijvingen gevonden. |
Actuele discussiesGeen
Google Books — Bezig met laden... GenresDewey Decimale Classificatie (DDC)006.6765Information Computing and Information Special Topics Computer Graphics Programming for specific types of computers, operating systems, user interfaces Personal computers Programming for specific computersLC-classificatieWaarderingGemiddelde:
Ben jij dit?Word een LibraryThing Auteur. |