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Total Party Kill Handbook, Vol. 2

door Steven Gordon

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Are your players crushing your carefully constructed encounters or overcoming your mightiest villains with ease? The Total Party Kill Handbook - Volume 2 is here to remind overconfident heroes that you are a DM to be feared. Within its pages you will find encounters all types, ranging from simple 1st-level adventures to unstoppable gauntlets of death. Fully compatible with the 5th Edition of the world's greatest roleplaying game, and ready to run on a moment's notice, this book gives DMs the tools necessary to bring a challenging, satisfying, and extremely dangerous experience to your game table.With twenty-five encounters, scalable difficulty adjustments, and detailed tactics, you will find yourself running these devious and difficult encounters over and over again. Masterfully deliver on a balanced and challenging game session that your players will never forget. With your brains and the Handbook's brawn, your players will be on the edge of their seats, praying for a lady luck to snatch victory from the jaws of defeat.Detailed at the book's conclusion, the Hazard Workshop awaits you - a plethora of hazards and the means to create them. This workshop for building unique and deadly environments ensures players will never call your content "easy" again. If you cackled manically at the content found within this book, you may also enjoy its predecessor - the Total Party Kill Handbook - Volume 1, similarly guaranteed to add to your game's body count.To you players, remember - the sting of defeat makes hard-earned victory all the sweeter¿… (meer)
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Are your players crushing your carefully constructed encounters or overcoming your mightiest villains with ease? The Total Party Kill Handbook - Volume 2 is here to remind overconfident heroes that you are a DM to be feared. Within its pages you will find encounters all types, ranging from simple 1st-level adventures to unstoppable gauntlets of death. Fully compatible with the 5th Edition of the world's greatest roleplaying game, and ready to run on a moment's notice, this book gives DMs the tools necessary to bring a challenging, satisfying, and extremely dangerous experience to your game table.With twenty-five encounters, scalable difficulty adjustments, and detailed tactics, you will find yourself running these devious and difficult encounters over and over again. Masterfully deliver on a balanced and challenging game session that your players will never forget. With your brains and the Handbook's brawn, your players will be on the edge of their seats, praying for a lady luck to snatch victory from the jaws of defeat.Detailed at the book's conclusion, the Hazard Workshop awaits you - a plethora of hazards and the means to create them. This workshop for building unique and deadly environments ensures players will never call your content "easy" again. If you cackled manically at the content found within this book, you may also enjoy its predecessor - the Total Party Kill Handbook - Volume 1, similarly guaranteed to add to your game's body count.To you players, remember - the sting of defeat makes hard-earned victory all the sweeter¿

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