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Ready Player Two: A Novel door Ernest Cline
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Ready Player Two: A Novel (editie 2020)

door Ernest Cline (Auteur)

Reeksen: Ready Player One (2)

LedenBesprekingenPopulariteitGemiddelde beoordelingAanhalingen
1,1535813,131 (3.11)37
Titel:Ready Player Two: A Novel
Auteurs:Ernest Cline (Auteur)
Info:Ballantine Books (2020), Edition: First Edition, 384 pages
Verzamelingen:Jouw bibliotheek


Ready Player Two door Ernest Cline

Onlangs toegevoegd doortim.sheppard, weeniegrrl, RandasLibrary, MalevolentVile, teowarden, wdwilson3, joaneee, besloten bibliotheek, oel_3, gj262
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1-5 van 58 worden getoond (volgende | toon alle)
I wasn’t thrilled with the first third or so of the book, with Q making sketchy decisions about his personal life choices, not to mention connecting people’s brains into the Oasis and all that, but once the villain was revealed, it definitely was more interesting.

The middle was enjoyable, back to the vibe of the first book; plenty of teamwork and fawning over 80s pop culture, pretty fun and relatively light hearted. The end was not unexpected, but well resolved.

The very end, tho, was what got me. This is when the story turned from being mere entertainment with a bit of a moral to a rumination on immortality and what seems to be the belief that we can, and indeed should, seek it out. It was intriguing to read, an unexpected deep dive that stuck with me for days, providing a thought experiment that I actually really enjoyed. ( )
  Annrosenzweig | Oct 15, 2021 |
Another adventure/video game/futuristic thing. Not sure this set of characters was up for a sequel. t/he chapter where they battle the seven versions of Prince is hilarious, but it doesn't mean to be. ( )
  mojomomma | Oct 15, 2021 |
OKAY.. Ready PlayerTwo, sequel by Ernest Cline... Unfortunately, suggestion by many friends did not hold true, it did disappoint. It was as expected, a well crafted geek fest that picked up where the other left off, ended satisfactory, and was a little too full of geeky detail, BUT ultimately achieved a “okay not great” trophy.. I look forward to a movie version ;)

Great book? Meh. Enjoyed it? Sure... Suggest to others? Yup (see notes below).. standalone? Nope.. If you haven’t read the first book, dont skip to this one.

Deeper notes..

Annoyances.. While Ready Player One was chock full of pop culture detail that was very accessible to most people, Player Two went a bit further into the back catalog of geekiness and presented stuff I just was not able to handle. Was a bit of a miss when Cline reaches down deep and pulls out games no one I know has ever heard of, songs by bands that (while the band/song is good) are not memorable to most, and deeeeep Tolkien references beyond my caring. I just couldnt get behind it.

Likewise, a second quest for a prize left me lackluster and unimpressed.

Redeeming qualities.. I loved that this book calls to the carpet:
Geek boys who feel entitled to the girl as a prize,
The game industry not giving credit to women,
The utter lack of diversity in 80’s classic films,
Ownership of personal data,
Risks of AI,
The shortsightedness of immersion into alternate realities,
The (heavy handed) amazingness of Prince and Morris Day/The Time ( )
  Toast.x2 | Sep 23, 2021 |
Ready Player One was a story of an underdog against a megacorporation. It was an adventure romp through nostalgia, geekdom, and pop-culture that empowered the little guy. In retrospect the realities of that first book are fairly dark: that an incredibly unfair wealth disparity would continue to exist and this one lone figure would inherit it all based not on any actual merit, but because he out-shined the others in their absolute obssessive study and praise of a narcissistic programmer. There's so much there to be criticised and debated, but that layer comes later. First is the adventure-romp, later is the cultural criticism.

Ready Player Two is not that. By necessity our heroes are no longer the plucky underdogs. They are now the leaders of the impossibly gross monopoly that controls the lives of everyone on Earth. It is given to them to decide whether people are ready or not for a technological advancement that will clearly shift the nature of humanity. Since these misfits are just random gamer nerds it comes as no surprise that they force the decision without giving it any thought or study. Horribleness ensues.

By the time we reach the adventure plot our main character has been revealed to be emotionally stunted, petty, and immature. While that may be an interesting starting point for the plucky underdog to overcome this time he's the unfathombly rich guy in charge of literally everything. It's not charming. It's dark.

When his actions lead to a life-or-death crisis for billions there's no doubt that it was his fault. The fact that he's left in the position to fix it doesn't make things better, but worse. As the model from the first book comes back into focus--jumping from geekdom to pop-culture reference--it is without any joy. There's a doom hanging over all of it. This isn't an adventure of a hero, but a slog where every delay could cost the lives of innocents. Each moment of joy the heroes experience comes at a real cost for the rest of humanity.

There are moments of interesting action, fun cultural references, colorful imagery, and comedic moments; but overall the tone of the book is crippled by the stunted emotional development of the hero and his poor decisions that have caused all the trouble. This book is cultural commentary first, adventure-romp second, and that just doesn't work for me. ( )
  jamestomasino | Sep 11, 2021 |
The first book was fresh and exciting, weaving a story featuring an MMOVR that's taken over the world economy. The world-building was done well, and the characters were... let's just say flat. I read it for the action and wasn't disappointed.

Ready Player Two does a complete u-turn though. The world is boring, the protagonist is even more unlikeable than before, and the action is sparse, to say the least. It never felt like he and his friends were in danger, and the romance felt forced and resolved very quickly. The '80s pop culture references were overwhelming, especially in the middle where Cline just kept on piling one reference on top of another. It also felt forced.

It's a quick read, though, and I think it'll work much better as a special effects-filled movie. Skip the book, wait for the inevitable film. ( )
  bdgamer | Sep 10, 2021 |
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Maureen O'Keefe Aptowicz
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