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Fall; or, Dodge in Hell

door Neal Stephenson

Andere auteurs: Zie de sectie andere auteurs.

Reeksen: Dodge (2)

LedenBesprekingenPopulariteitGemiddelde beoordelingDiscussies / Aanhalingen
1,4746112,277 (3.4)1 / 30
"In his youth, Richard "Dodge" Forthrast founded Corporation 9592, a gaming company that made him a multibillionaire. Now in his middle years, Dodge appreciates his comfortable, unencumbered life, managing his myriad business interests, and spending time with his beloved niece Zula and her young daughter, Sophia. One beautiful autumn day, while he undergoes a routine medical procedure, something goes irrevocably wrong. Dodge is pronounced brain dead and put on life support, leaving his stunned family and close friends with difficult decisions. Long ago, when a much younger Dodge drew up his will, he directed that his body be given to a cryonics company now owned by enigmatic tech entrepreneur Elmo Shepherd. Legally bound to follow the directive despite their misgivings, Dodge's family has his brain scanned and its data structures uploaded and stored in the cloud, until it can eventually be revived. In the coming years, technology allows Dodge's brain to be turned back on. It is an achievement that is nothing less than the disruption of death itself. An eternal afterlife--the Bitworld--is created, in which humans continue to exist as digital souls. But this brave new immortal world is not the Utopia it might first seem... Fall, or Dodge in Hell is pure, unadulterated fun: a grand drama of analog and digital, man and machine, angels and demons, gods and followers, the finite and the eternal. In this exhilarating epic, Neal Stephenson raises profound existential questions and touches on the revolutionary breakthroughs that are transforming our future. Combining the technological, philosophical, and spiritual in one grand myth, he delivers a mind-blowing speculative literary saga for the modern age."--provided by publisher.… (meer)
  1. 10
    Reamde door Neal Stephenson (Mind_Booster_Noori)
  2. 10
    Surface Detail door Iain M. Banks (Mind_Booster_Noori)
  3. 00
    De Alchemist door Neal Stephenson (g33kgrrl)
    g33kgrrl: Normally I find it silly to recommend books by the same author, but The Diamond Age is a deep cut by now. While completely different stories, I find the parallel of the virtual quest/actual reality intriguing.
  4. 00
    D'Aulaires' Book of Norse Myths door Ingri d'Aulaire (themulhern)
    themulhern: Remarkable coincidence: the day after I returned D'Aulaire's "Norse Gods and Giants" to the library, after having checked it out on a whim and found myself remembering how much I loved it as a child I started listening to the audio version of "Fall". And less than half an hour into the book there is an extraordinary discussion about the D'Aulaire's two books of myths, Greek and Norse, with a focus on the Norse, which I always thought was by far the better. How many literate people of my or Stephenson's age didn't fall in love with that extraordinary book?… (meer)
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1-5 van 61 worden getoond (volgende | toon alle)
The first 300 pages were fantastic. Then the story delved further into bitworld and became less interesting to me. Many reviews said that the last part of the book was almost entirely a fantasy novel within bitworld, so I gave up at around page 500 and will not be finishing the book.

This is disappointing, because the first 3rd was so very good. ( )
  jbaty | Dec 29, 2023 |
While no one writes like Stephenson, which is usually good, I felt like this book had a fairly weak middle third. In some sense, it could be read as 1/3 science fiction (great!), 1/3 speculative fiction/VR/simulated worlds (not so great), and 1/3 fantasy (back to great!). While they were all well-connected, and the flow's not as simple as I write, I just didn't feel that the start and growth of the virtual world part (including some of the matching real world parts) worked very well, and seemed to fall back to much on biblical ideas. ( )
  danielskatz | Dec 26, 2023 |
this follows Stephenson's Reamde novel in the sense that it is about the character Dodge in later life, although it's more like a standalone work than a sequel. Dodge forgets the rule not to eat before a clinical procedure, and the world changes dramatically as a result. this involves making a gameworld and stocking an afterlife, with some musing on religion as a side concern. the time shifts from the presentday to the future to an altered primitive past - but time is itself a character. there's also a lot of genre shifting, with quests and other fantasy elements alongside a world we can still recognize. the text itself moves from the author's signature style of vivid characters and crisp prose in Stephensonian chaotic storylines, which usually works out well if you just trot along after all the author's discursions. but in this case, i had some trouble with the prose and perhaps also with the bent of the subplot that resembled a Bunyanesque Pilgrim's Progress, which i would have liked to edit down quite a bit, though the conclusion of the whole affair was nicely twisty. nevertheless, the whole book is as always full of provocative ideas and (im)possible directions about where society might head not too far into the future, and i still heartily recommend it. ( )
  macha | Jun 14, 2023 |
Loved it. It shifts gears in the middle (that’s not a spoiler), and it took me a while to click back in with the story. It was well worth it. You never know where Stephenson will take you! ( )
  bookwrapt | Mar 31, 2023 |
The story of The Singularity is the story of a family and also of a new Mythology. Friends and family of "Dodge" Forthrast struggle with their grief at his unexpected death and their responsibilities that flow from his will, which involve a vast fortune put to particular ends and the requirement that Dodge's body be preserved until science evolves to the point he can be resurrected. This resurrection is accomplished virtually, with Dodge's preserved neural configuration brought online via quantum computing, awakening as Egdod, who creates the Land out of chaos. Soon other souls emerge, including one who challenges the hierarchy that Egdod tops.

Why I picked it up: I like most Neil Stephenson, and when Half-Priced Books didn't have the title I was looking for, I figured I'd spend some of the money I got for HPB donations on this.

Why I finished it: My interest in the book waxed and waned. The Meatspace chapters were good, detailing the lives of Sophia, C-Plus, and others as they figure out how to bring the dictates of Dodge's will into being. The Miltonian chapters were less interesting to me, particularly approaching the crisis of the Fall when El defeated and then imprisoned Egdod. I got interested again with The Quest, but then lost interest as it dragged ever on in a Tolkienesque mode, but by then I was invested to see it through to the end. Which satisfies.

I'd give it to: If you were obsessed with D'Aulaires' Book of Greek Myths as a child, have a healthy affection for cyberpunk, and can at least tolerate Milton and Tolkien, this is the book for you. ( )
  yarmando | Feb 4, 2023 |
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» Andere auteurs toevoegen (3 mogelijk)

AuteursnaamRolType auteurWerk?Status
Stephenson, NealAuteurprimaire auteuralle editiesbevestigd
Corrigan, OwenOmslagontwerperSecundaire auteursommige editiesbevestigd
Doré, GustaveIllustratorSecundaire auteursommige editiesbevestigd
Hillgartner, MalcolmVertellerSecundaire auteursommige editiesbevestigd
Metsch, FritzIllustratorSecundaire auteursommige editiesbevestigd
Springer, NickMapsSecundaire auteursommige editiesbevestigd

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Dodge (2)
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The tragedy—and the entire point—of being a parent was the moment when the story stopped being about you.
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Wikipedia in het Engels

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"In his youth, Richard "Dodge" Forthrast founded Corporation 9592, a gaming company that made him a multibillionaire. Now in his middle years, Dodge appreciates his comfortable, unencumbered life, managing his myriad business interests, and spending time with his beloved niece Zula and her young daughter, Sophia. One beautiful autumn day, while he undergoes a routine medical procedure, something goes irrevocably wrong. Dodge is pronounced brain dead and put on life support, leaving his stunned family and close friends with difficult decisions. Long ago, when a much younger Dodge drew up his will, he directed that his body be given to a cryonics company now owned by enigmatic tech entrepreneur Elmo Shepherd. Legally bound to follow the directive despite their misgivings, Dodge's family has his brain scanned and its data structures uploaded and stored in the cloud, until it can eventually be revived. In the coming years, technology allows Dodge's brain to be turned back on. It is an achievement that is nothing less than the disruption of death itself. An eternal afterlife--the Bitworld--is created, in which humans continue to exist as digital souls. But this brave new immortal world is not the Utopia it might first seem... Fall, or Dodge in Hell is pure, unadulterated fun: a grand drama of analog and digital, man and machine, angels and demons, gods and followers, the finite and the eternal. In this exhilarating epic, Neal Stephenson raises profound existential questions and touches on the revolutionary breakthroughs that are transforming our future. Combining the technological, philosophical, and spiritual in one grand myth, he delivers a mind-blowing speculative literary saga for the modern age."--provided by publisher.

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