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Bezig met laden... Hexwood (1993)door Diana Wynne Jones
Best Young Adult (82) » 9 meer Bezig met laden...
Meld je aan bij LibraryThing om erachter te komen of je dit boek goed zult vinden. Op dit moment geen Discussie gesprekken over dit boek. In an enchanted forest, heroes and aliens struggle with distorted time and inscrutable tests of character. Hexwood is a string of surprise twists -- no one is who they seem, their memories are unreliable, and events are not chronological -- that manages to stick together as a story. As a technical achievement, it's a magnificent performance piece. The structure, in fact, is superior to the content, which is broadly about trauma and recovery. I enjoyed it, but I'm not sure I'll remember it clearly. Hexwood is more than convoluted; complication itself seems the novel's goal. Reread, yeah, but I do so like this book. Wild fantasy/sci-fi/Arthurian legend mash-up with time travel and reality-warping mind games. What's not to like? I still haven't completely sorted out the details of how the events are ordered, but I don't doubt there is one (you can count on DWJ!), and you can enjoy it and make sense of it without having to go to that level of analysis. Diana Wynne Jones can mix up the most disparate of speculative fiction tropes and make it work. In this we have robots, Arthuriana, time loops, dragons, and galactic travel, beginning in a London housing estate, but not finishing there. Other than one particular moment that has not aged well, it's great.
Ann discovers that the wood near her village is under the control of a Bannus, a machine that manipulates reality, placed there many years ago by powerful extraterrestrial beings called Reigners. Geen bibliotheekbeschrijvingen gevonden. |
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Google Books — Bezig met laden... GenresDewey Decimale Classificatie (DDC)823.914Literature English & Old English literatures English fiction Modern Period 1901-1999 1945-1999LC-classificatieWaarderingGemiddelde:
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Meanwhile, a 12 year old Earth girl called Anne, daughter of greengrocers, lives near the gates of a derelict farm called Hexwood - except the farm is actually the site where the Bannus is stored. She soon becomes drawn into the virtual reality and becomes a key player.
That only gives a basic outline because the story has a multiplicity of characters who interact in different time frames which are presented out of order so that a child is seen older then younger - because of the machine's creating of a field of play. There is also a huge twist partway through when we start to discover that no one is who they appear to be. Other aspects include a pseudo Arthurian set-up complete with Fisher King and Morgan le Fay imposter, dragons, robots, the raising of children ruthlessly to become loyal assassins, power struggles in the past and present between the ruling classes, a form of telepathy where certain people hear voices in their heads to whom they can only give role names such as the Prisoner, the Boy, the King etc, magic enabled by the Bannus and real magic from a wider entity
The ending is not quite as rushed as some of DWJ's more complicated tales, such as Fire and Hemlock but still involves a lot of sorting out of who various characters really are, and certain people getting their just deserts. It has a more satisfying ending than some of the others I've read. Possibly this is one that would benefit from a re-read when you know what is really going on. A solid 3 star read. ( )