StartGroepenDiscussieMeerTijdgeest
Doorzoek de site
Onze site gebruikt cookies om diensten te leveren, prestaties te verbeteren, voor analyse en (indien je niet ingelogd bent) voor advertenties. Door LibraryThing te gebruiken erken je dat je onze Servicevoorwaarden en Privacybeleid gelezen en begrepen hebt. Je gebruik van de site en diensten is onderhevig aan dit beleid en deze voorwaarden.

Resultaten uit Google Boeken

Klik op een omslag om naar Google Boeken te gaan.

Bezig met laden...

Software Engineering and Computer Games

door Rudy Rucker

LedenBesprekingenPopulariteitGemiddelde beoordelingDiscussies
11Geen1,725,602 (5)Geen
"This book should be a requirement of anyone that wants to write games ¿ period" André Lamothe, author and CEO of Xtreme Games There are many books on the art of games programming but now acclaimed author Rudy Rucker has gone a step beyond and transformed it into a science. Software Engineering and Computer Games uses an object-oriented (OO) approach throughout, incorporating UML for OO analysis and design and discussing software patterns and how to incorporate them into the design process. The book covers nine topics: 1) Basic software engineering principles and techniques. 2) How to organize and complete a substantial software project 3) Practical examples of object-oriented design and programming. 4) The design of computer games. 5) Simulating physics inside our computer-generated worlds. 6) Artificial life, or how to simulate live creatures inside a computer program. 7) How to use two and three-dimensional computer graphics. 8) Windows programming with the Microsoft Foundation Classes, or MFC. 9) How to develop a project using Microsoft Visual Studio(Either Version 6.0 or .NET) The game engine accompanying the book is an open source C++ framework (the POP Framework), available together with other accompanying material from the website. The book can be used for self-study, with readers encouraged to use the POP Framework as a starting point for creating their own games. Software Engineering and Computer Games was developed as the primary textbook for an undergraduate software engineering course and can also be the main book for courses on software projects or computer game design and programming.… (meer)
Geen
Bezig met laden...

Meld je aan bij LibraryThing om erachter te komen of je dit boek goed zult vinden.

Op dit moment geen Discussie gesprekken over dit boek.

Geen besprekingen
geen besprekingen | voeg een bespreking toe
Je moet ingelogd zijn om Algemene Kennis te mogen bewerken.
Voor meer hulp zie de helppagina Algemene Kennis .
Gangbare titel
Oorspronkelijke titel
Alternatieve titels
Oorspronkelijk jaar van uitgave
Mensen/Personages
Belangrijke plaatsen
Belangrijke gebeurtenissen
Verwante films
Motto
Opdracht
Eerste woorden
Citaten
Laatste woorden
Ontwarringsbericht
Uitgevers redacteuren
Auteur van flaptekst/aanprijzing
Oorspronkelijke taal
Gangbare DDC/MDS
Canonieke LCC

Verwijzingen naar dit werk in externe bronnen.

Wikipedia in het Engels

Geen

"This book should be a requirement of anyone that wants to write games ¿ period" André Lamothe, author and CEO of Xtreme Games There are many books on the art of games programming but now acclaimed author Rudy Rucker has gone a step beyond and transformed it into a science. Software Engineering and Computer Games uses an object-oriented (OO) approach throughout, incorporating UML for OO analysis and design and discussing software patterns and how to incorporate them into the design process. The book covers nine topics: 1) Basic software engineering principles and techniques. 2) How to organize and complete a substantial software project 3) Practical examples of object-oriented design and programming. 4) The design of computer games. 5) Simulating physics inside our computer-generated worlds. 6) Artificial life, or how to simulate live creatures inside a computer program. 7) How to use two and three-dimensional computer graphics. 8) Windows programming with the Microsoft Foundation Classes, or MFC. 9) How to develop a project using Microsoft Visual Studio(Either Version 6.0 or .NET) The game engine accompanying the book is an open source C++ framework (the POP Framework), available together with other accompanying material from the website. The book can be used for self-study, with readers encouraged to use the POP Framework as a starting point for creating their own games. Software Engineering and Computer Games was developed as the primary textbook for an undergraduate software engineering course and can also be the main book for courses on software projects or computer game design and programming.

Geen bibliotheekbeschrijvingen gevonden.

Boekbeschrijving
Haiku samenvatting

Actuele discussies

Geen

Populaire omslagen

Snelkoppelingen

Waardering

Gemiddelde: (5)
0.5
1
1.5
2
2.5
3
3.5
4
4.5
5 1

Ben jij dit?

Word een LibraryThing Auteur.

 

Over | Contact | LibraryThing.com | Privacy/Voorwaarden | Help/Veelgestelde vragen | Blog | Winkel | APIs | TinyCat | Nagelaten Bibliotheken | Vroege Recensenten | Algemene kennis | 205,048,640 boeken! | Bovenbalk: Altijd zichtbaar