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Funology: From Usability to Enjoyment (Human-Computer Interaction Series)

door M.A. Blythe

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This book reflects the move in Human Computer Interaction studies from standard usability concerns towards a wider set of problems to do with fun, enjoyment, aesthetics and the experience of use. Traditionally HCI has been concerned with work and task based applications but as digital technologies proliferate in the home fun becomes an important issue. There is an established body of knowledge and a range of techniques and methods for making products and interfaces usable, but far less is known about how to make them enjoyable. Perhaps in the future there will be a body of knowledge and a set of techniques for assessing the pleasure of interaction that will be as thorough as those that currently assess usability. This book is a first step towards that. It brings together a range of researchers from academia and industry to provide answers. Contributors include Alan Dix, Jacob Nielsen and Mary Beth Rosson as well as a number of other researchers from academia and industry.… (meer)
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The academic discipline of human-computer interaction (HCI) is in the middle of a significant reorientation. For more than twenty years, it was concerned with the usability of work-related, purposeful and efficient computer use. The last years have seen a rapidly growing scientific interest in aesthetic, playful, emotional, pleasurable interaction. This collection captures the state of the field in recent years remarkably well. The authors in the first section propose a number of theories and concepts that all seem to hold potential value as analytical tools. The second section addresses methods and techniques, on the whole forming a useful mix between incremental improvements upon HCI methodology and more innovative approaches. The third section, containing a set of design case studies, is generally the weakest. Some of the design cases pinpoint important aspects of interaction design, whereas others are lacking or vague in terms of design qualities. However, this potential shortcoming can equally well be read as an accurate snapshot of academic HCI: stronger on analysis and methodology than on design practice.
  jonas.lowgren | Jun 7, 2010 |
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This book reflects the move in Human Computer Interaction studies from standard usability concerns towards a wider set of problems to do with fun, enjoyment, aesthetics and the experience of use. Traditionally HCI has been concerned with work and task based applications but as digital technologies proliferate in the home fun becomes an important issue. There is an established body of knowledge and a range of techniques and methods for making products and interfaces usable, but far less is known about how to make them enjoyable. Perhaps in the future there will be a body of knowledge and a set of techniques for assessing the pleasure of interaction that will be as thorough as those that currently assess usability. This book is a first step towards that. It brings together a range of researchers from academia and industry to provide answers. Contributors include Alan Dix, Jacob Nielsen and Mary Beth Rosson as well as a number of other researchers from academia and industry.

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