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This Is Not a Game

door Walter Jon Williams

Reeksen: Dagmar (1)

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5722541,249 (3.77)15
Once upon a time, there were four of them. And though each was good at a number of things, all of them were very good at games... Dagmar is a game designer trapped in Jakarta in the middle of a revolution. The city is tearing itself apart around her and she needs to get out. Her boss Charlie has his own problems -- 4.3 billion of them, to be precise, hidden in an off-shore account. Austin is the businessman -- the VC. He's the one with the plan and the one to keep the geeks in line. BJ was there from the start, but while Charlie's star rose, BJ sank into the depths of customer service. He pads his hours at the call-center slaying on-line orcs, stealing your loot, and selling it on the internet. But when one of them is gunned down in a parking lot, the survivors become players in a very different kind of game. Caught between the dangerous worlds of the Russian Mafia and international finance, Dagmar must draw on all her resources -- not least millions of online gamers-- to track down the killer. In this near-future thriller, Walter Jon Williams weaves a pulse-pounding tale of intrigue, murder, and games where you don't get an extra life.… (meer)
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1-5 van 25 worden getoond (volgende | toon alle)
A fun read, but kind of predictable. I did like the gaming premise a lot. ( )
  SoubhiKiewiet | Mar 20, 2018 |
This was great! Real world, bots, net gaming, social networking, murder, Russian mafya, national economies attacked, this book ties them all together. It started off kind of slow and odd, with the main character in a 3rd world country that was collapsing. But once she got back to LA, the main story took off. The ending was a bit rushed, imo. Basically, an overlapping and intertwining of the real world and the networld. It was a cool ride. However, due to the slow start and rushed, almost simplistic, ending, I don't think it was as good as it could have been. Really recommend it though to anyone who thinks that the net can't affect the real world :-0 ( )
  BookstoogeLT | Dec 10, 2016 |
Nice subject, quick read aswell ( )
  Lorune | Jul 6, 2014 |
Quite entertaining. ( )
  SChant | Apr 26, 2013 |
hmm. Three stars? Four stars? Three and a half stars? I don't think this book's going to influence my life in any deep or meaningful ways, but it was a fun way to pass an evening/morning/lunch.
( )
  JenneB | Apr 2, 2013 |
1-5 van 25 worden getoond (volgende | toon alle)
I'd say the first 100 pages of Game feel like one of the best novellas I've ever read. And then the rest of the book extends that storyline outwards, with mixed, but mostly great, results. Williams asks some tough questions about the boundary between games and reality, and shows how in the end, the only thing we can be sure is real is the communities we create, and the games we play together.
toegevoegd door PhoenixTerran | bewerkio9, Charlie Jane Anders (Mar 31, 2009)
 

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Dagmar (1)
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Plush dolls of Pinky and the Brain overhung Charlie's monitor, their bottoms fixed in place with Velcro tabs, toes dangling over the video screen.
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Once upon a time, there were four of them. And though each was good at a number of things, all of them were very good at games... Dagmar is a game designer trapped in Jakarta in the middle of a revolution. The city is tearing itself apart around her and she needs to get out. Her boss Charlie has his own problems -- 4.3 billion of them, to be precise, hidden in an off-shore account. Austin is the businessman -- the VC. He's the one with the plan and the one to keep the geeks in line. BJ was there from the start, but while Charlie's star rose, BJ sank into the depths of customer service. He pads his hours at the call-center slaying on-line orcs, stealing your loot, and selling it on the internet. But when one of them is gunned down in a parking lot, the survivors become players in a very different kind of game. Caught between the dangerous worlds of the Russian Mafia and international finance, Dagmar must draw on all her resources -- not least millions of online gamers-- to track down the killer. In this near-future thriller, Walter Jon Williams weaves a pulse-pounding tale of intrigue, murder, and games where you don't get an extra life.

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Hachette Book Group

2 edities van dit boek werden gepubliceerd door Hachette Book Group.

Edities: 0316003158, 0316003166

Orbit Books

2 edities van dit boek werden gepubliceerd door Orbit Books.

Edities: 0316003158, 0316003166

 

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