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Bezig met laden... Imaginative Realism: How to Paint What Doesn't Existdoor James Gurney
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Meld je aan bij LibraryThing om erachter te komen of je dit boek goed zult vinden. Op dit moment geen Discussie gesprekken over dit boek. This book completes the other (Color and Light). It has a lot of art, examples and it explains well the process of creating an object/sculpture in order to create a painting after ( the figure that is represented on the book cover). He explains that we can paint the imagination by creating it first, then it's a matter of setting the light correctly on the studio and paint what you just sculpted or composed on your table. If not, this and the other book are amazing to keep as a collection, because of the amount of full page art. It might be a little overwhelming for beginners. I grabbed this book on sale from Strand Books a few years ago. It is one of the BEST books out there on artwork, in preparing your work, researching, designing characters and costumes, compositions, and so on. And from what Gurney discusses in the book, he backs it up with information, examples, and photographs. The confidence projected in the text is one that reveals Gurney's faith in his method of working. I had the honor of meeting James Gurney at Anthrocon in 2010; he definitely knows what he's talking about. The only downside to this book is that it's meant more for an experienced artist. You probably should brush up on your drawing and art skills before studying this book. Other than that, Imaginative Realism is a winner! Of the many books I've read on drawing and painting, Imaginative Realism by James Gurney is the most conversational and practical in terms of realistic approaches to creating science fiction, fantasy, and other creative scenes. Drawing on a wealth of diverse experiences including the memorable work Dinotopia and his many National Geographic illustrations, James Gurney provides useful insights on a wide range of topics from setting up a studio to plein-air studies. I was encouraged by his use of a variety of strategies including the sketches, models, maquettes, and photo references. His suggestions related to composition were unique, exciting, and useful. Although I'm just beginning the transition from informal sketching to professional illustration, his encouraging words are reassuring. I highly recommend this innovative book for anyone who is interested in imaginative realism. geen besprekingen | voeg een bespreking toe
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Overview: An award-winning fantasy artist and the creator of Dinotopia, James Gurney instructs and inspires in Imaginative Realism: How to Paint What Doesn't Exist. Renowned for his uncanny ability to incorporate amazing detail and imagination into stunningly realistic fantasy settings, James Gurney teaches budding artists and fans of fantasy art step-by-step the techniques that won him worldwide critical acclaim. This groundbreaking work examines the practical methods for creating believable pictures of imaginary subjects, such as dinosaurs, ancient Romans, alien creatures, and distant worlds. Beginning with a survey of imaginative paintings from the Renaissance to the golden Age of American illustration, the book then goes on to explain not just techniques like sketching and composition, but also the fundamentals of believable world building including archaeology, architecture, anatomy for creatures and aliens, and fantastic engineering. It concludes with details and valuable advice on careers in fantasy illustration, including video game and film concept art and toy design. More than an instruction book, this is the ultimate reference for fans of science fiction and fantasy illustration. Geen bibliotheekbeschrijvingen gevonden. |
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Google Books — Bezig met laden... GenresDewey Decimale Classificatie (DDC)709.0343The arts Modified subdivisions of the arts History, geographic treatment, biography By Period Early Modern 19th CenturyLC-classificatieWaarderingGemiddelde:
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James Gurney is a professional artist specializing in painting realistically things that don't exist for National Geographic, fantasy and sci-fi book covers, and his own illustrated book series Dinotopia. In this book, he breaks down the creative process behind many of his phenomenal art pieces. There is a lot of preparation, conceptualization, and planning done to make sure that the final result will be:
a) not only realistic but more importantly believable,
b) not simply correct but also intriguing and original,
c) telling an interesting story.
Each method or practice is explained in bite-sized chunks that are written in a conversational manner, without "artsy" words that would confuse beginners. However, if you are just starting your art journey this book might be overwhelming. It's inspiring to see how great art comes to be but the amount of time and effort necessary at this level and scale can be intimidating.
Most of the book focuses on developing the piece (rather than actual delivery) - meaning research, exploration, and prototyping - and is full of invaluable tips for any creator, regardless of medium or art form. The style of the author is very realistic. He can go the extra mile to find or create real-life references for his unreal art subjects but, at the same time, he emphasizes letting the imagination run free whenever it serves to tell a better story.
I'm dropping a half-star because there are a few ideas that seem out of place in this book, being either beyond the reach of mere mortals or tackling a different subject, e.g. eye-tracking analysis or the whole Careers chapter. Also, some points are very specific to an art piece illustrating them and are hard to generalize for another usage - it feels like "show and tell" of the author but the task of extracting insights is fully the reader's job.
This book is a valuable resource for anyone who mastered the basics of drawing or painting and wants to get serious about creating art. I will certainly be referencing it on regular basis, looking for inspiration and honing my own creative process. ( )