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Bezig met laden... Banners in the Winddoor Juliet E. McKenna
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The third, and final, book in a major new fantasy trilogy. A few stones falling in the right place can set a landslide in motion. That's what Lescari exiles told themselves in Vanam as they plotted to overthrow the warring dukes. But who can predict the chaos that follows such a cataclysm? Some will survive against all the odds; friends and foes alike. Hopes and alliances will be shattered beyond repair. Unforeseen consequences bring undeserved grief as well as unexpected rewards. Necessity forces uneasy compromise as well as perilous defiance. Wreaking havoc is swift and easy. Building a lasting peace may yet prove an insuperable challenge. Geen bibliotheekbeschrijvingen gevonden. |
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Could a general have emerged in any time past and start a campaign so late in the season, that success was guaranteed? For at first the legendary general has said such would be the case, and then there is doubt at places where the author needed to have conflict. It was all coming to easy, and it still finished to easily.
Previously in this series we talked about magic and it working for our heroes when they need it, but not for their enemies. Well that is still the case. Also we have talked about scale. Finally we have a distance listed of 70 leagues, and though time is not given a relation to our world, a league is a measurement and we learn that it takes about 4 days to travel, on one of the maintained roads.
It comes late in the tale, and it invalidates much of what has gone before. Further we have problems with information, and some times those who do not have the magic get it as instantaneously as everyone else. There is also personal combat and Ms. Mckenna may not have witnessed combat or used a sword before. I had the feeling as I read the combat scenes that a blow here, then how about a blow there instead of thinking where an arm should be and what you could do when you were wounded. Our hero at one point has an arrow in him, has never fought well before and has not trained for a long period of time and pretty much holds off three mercenaries from killing him.
McKenna needed to do further background on her characters and her world. It would have been better. Some of the politics works well though, and with more thought it could have been a great study of such. One thing that certainly doesn't work and it needed to was how a group of people could be disunited for so long when they are completely surrounded by other countries that act as kingdoms, or are such. The Lescari just don't make sense in a world that have such bigger political units next to them.
Probably not a read ever again. It was okay, but not outstanding. ( )