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Crystal Dynamics

Auteur van Tomb Raider [2013 video game]

21 Werken 69 Leden 3 Besprekingen

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Tomb Raider 2013 es un videojuego de acción-aventura y plataformas desarrollado por Crystal Dynamics. Es el noveno título de la serie Tomb Raider y el quinto título desarrollado por Crystal Dynamics. El juego relata los intensos y conflictivos orígenes de Lara Croft y su transformación de joven asustadiza a endurecida superviviente. Al principio de la historia Lara muestra miedo ante el peligro, pues carece de confianza en sus propias capacidades y juicio. Aun así, ya vemos gérmenes de lo que será la futura Lara. El juego transcurre en Yamatai, una isla del Triángulo del Dragón en la costa de Japón. La isla y el reino que una vez existió ahí está rodeada de misterio, debido a las tormentas y corrientes marítimas que la rodean. Yamatai fue gobernada por la Reina del Sol, llamada Himiko, quien acorde a la leyenda, tenía poderes místicos que la permitían controlar el tiempo atmosférico. El jugador toma el rol de Lara Croft, una joven y ambiciosa arqueóloga cuyas teorías acerca del reino perdido de Yamatai convencieron a los descendientes de Nishimura que eran parientes de la gente de Yamatai, así que organiza una expedición para buscar el reino.… (meer)
 
Gemarkeerd
multijuegos | Jun 5, 2024 |
"...the first truly massive adventure outing on Dreamcast." -Official Dreamcast Magazine
 
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ZivilynBane | Sep 1, 2016 |
I had a lot of danged fun with this game, but as one of my most anticipated games of the past few years, it barely warrants the 8 I'm giving up.

I don't mind cinematic storytelling. I don't mind being held by the hand as buildings blow up around me and my blood is pumping through half-scripted action & both subtle / obnoxious QTEs. Tomb Raider gets the style it's going for so good, it pulls off the wannabe Uncharted action effortlessly, the island setting is incredibly satisfying to explore, as is hunting a single deer and then the millions of men that follow it.

Where the action immerses, unfortunately, the story kicks you out, cold, in the hammiest of hammy ways. Uncharted can brilliantly sit side by side with Indiana Jones after a weekend Whedon marathon, TR can't catch the b-movie feel for beans; a bad story that deserves more angry expletives than I've giving it, that smashes you, the player, over the head with condescending plot progression shown in cutscenes and then told to you multiple times in talking, overly-dramatic journal pages. Characters X&Y share a secret relationship, first shown in an early cutscene, then repeatedly the relationship's explained through the rest of the game in collectathon audio journals, making sure you, the player, know why Character X acts the way they do, despite remaining an undeveloped caricature alongside the rest of the undeveloped caricatures failing to serve any purpose to the story. Character Z&Mu let it known they're up to no good outta the gate, then again & again in every following cutscene, & yet here we are, getting paper journals recorded by them talking to themselves about how wonderfully sinister & malicious & 2-dimensional they are.

Rest of the game rocks.
… (meer)
 
Gemarkeerd
tootstorm | Jul 7, 2015 |

Statistieken

Werken
21
Leden
69
Populariteit
#250,752
Waardering
½ 3.6
Besprekingen
3
ISBNs
2

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