Afbeelding auteur
50 Werken 130 Leden 3 Besprekingen

Werken van Tim Hartnell

Giant Book of Computer Games (1983) 19 exemplaren
49 Games for the ZX Spectrum (1984) 2 exemplaren
Personal Computer Handbook (1983) 2 exemplaren
Programming Your ZX Spectrum (1982) 2 exemplaren
Getting started on your ZX81 (1983) 1 exemplaar
Making the Most of Your ZX-81 (1982) 1 exemplaar
Making the most of your HX20 (1983) 1 exemplaar
51-Game Program Time (1983) 1 exemplaar
Bt-Prog Yr Commodore64 (1984) 1 exemplaar
Big Fat Book of Computer Games (1984) 1 exemplaar

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Algemene kennis

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male

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Besprekingen

A book I bought to try to teach my Coleco Adam to play chess by programming it in Basic. Unfortunately there were sufficient bugs in the version of Basic that it never would run. A waste of a heck of a lot of typing, without much advancing my understanding of programming.
 
Gemarkeerd
kimsbooks | 1 andere bespreking | Feb 18, 2012 |
This book was written during the DOS and CP/M era of microcomputers. This was before the day when arcade games could be played on your PC. Text-based adventure games were all the rage.

In this book, Hartnell taught his readers how to construct adventure worlds and maps, labyrinths, magic spells, ogres, heroes, and villains. He also explained how to keep track of players' movements.

The book contains four ready-to-run adventure games (which have to be keyed-in manually from the keyboard): Werewolves and Wanderers, The Aftermath of the Asimovian Disaster, The Citadel of Pershu, and Chateau Galliard.… (meer)
1 stem
Gemarkeerd
MrJack | Sep 26, 2008 |

Statistieken

Werken
50
Leden
130
Populariteit
#155,342
Waardering
3.2
Besprekingen
3
ISBNs
56
Talen
4

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