Andrew Rollings
Auteur van Game Architecture and Design: Learn the Best Practices for Game Design and Programming
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Werken van Andrew Rollings
Game Architecture and Design: Learn the Best Practices for Game Design and Programming (1999) 142 exemplaren
The ZX Spectrum Book - 1982 to 199x 2 exemplaren
Tagged
Algemene kennis
- Geslacht
- male
- Woonplaatsen
- Auburn, Alabama, USA
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Statistieken
- Werken
- 3
- Leden
- 227
- Populariteit
- #99,086
- Waardering
- 3.5
- Besprekingen
- 1
- ISBNs
- 5
Chapters 7 (on the types of challenges that go into a game) and 8 (on game balancing) are must-reads for any designer. They can go a long way towards developing a vocabulary of game design that goes beyond "fun/not-fun."
The second half of the book is a series of discussions on various game genres: action, strategy, RPG, etc. Each of these genres is deserving of a book of its own, and one chapter can't really do them any real justice. Disappointing, but the first half of the book is well worth the price of admission.… (meer)