TrefwoordGaming and Graphics
Bevat: Gaming and Graphics, gaming and graphics
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- Visibility Algorithms in the Plane door Subir Kumar Ghosh (1 keer)
- User-centered Design of Online Learning Communities door Niki Lambropoulos (1 keer)
- OpenGL Graphics Through Applications door Robert Whitrow (1 keer)
- Computer Graphics Using Java 2D and 3D door Hong Zhang (1 keer)
- Game Design Workshop: A Playcentric Approach to Creating Innovative Games door Tracy Fullerton (1 keer)
- Visualization in Medicine: Theory, Algorithms, and Applications (The Morgan Kaufmann Series in Computer Graphics) door Bernhard Preim (1 keer)
- Graphics Programming Methods door Jeff Lander (1 keer)
- Algorithmic Game Theory door Noam Nisan (1 keer)
- Point-Based Graphics door Markus Gross (1 keer)
- Vector Analysis for Computer Graphics door John Vince (1 keer)
- Mobile 3D Graphics: with OpenGL ES and M3G door Kari Pulli (1 keer)
- Introduction to Computer Graphics: Using Java 2D and 3D door Frank Klawonn (1 keer)
- Virtual Vixens: 3D Character Modeling and Scene Placement door Arndt von Koenigsmarck (1 keer)
- View-Dependent Character Animation door Parag Chaudhuri (1 keer)
- Developing Ambient Intelligence: Proceedings of the First International Conference on Ambient Intelligence Developments (AmID'06) door Antonio Mana (1 keer)
- Data-Driven 3D Facial Animation door Zhigang Deng (1 keer)
- Introduction to C Programming and Graphics door C. Pozrikidis (1 keer)
- Visualizing Data: Exploring and Explaining Data with the Processing Environment door Ben Fry (1 keer)
- Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs door Andrew Davison (1 keer)
- GPU-Based Interactive Visualization Techniques (Mathematics and Visualization) door Daniel Weiskopf (1 keer)
- GUI Bloopers 2.0: Common User Interface Design Don'ts and Dos door Jeff Johnson (1 keer)
- Maya 8: The Complete Reference (Complete Reference Series) door Tom Meade (1 keer)
- Filthy Rich Clients: Developing Animated and Graphical Effects for Desktop Java Applications door Chet Haase (1 keer)
- Better Game Characters by Design: A Psychological Approach door Katherine Isbister (1 keer)
- Physics for Game Programmers door Grant Palmer (1 keer)
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