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Program or Be Programmed: Ten Commands for a Digital Age

door Douglas Rushkoff

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The debate over whether the Net is good or bad for us fills the airwaves and the blogosphere. But for all the heat of claim and counter-claim, the argument is essentially beside the point: It's here; it's everywhere. The real question is, do we direct technology, or do we let ourselves be directed by it and those who have mastered it? "Choose the former," writes Rushkoff, "and you gain access to the control panel of civilization. Choose the latter, and it could be the last real choice you get to make." In ten chapters, composed of ten "commands" accompanied by original illustrations from comic artist Leland Purvis, Rushkoff provides cyber enthusiasts and technophobes alike with the guidelines to navigate this new universe. In this spirited, accessible poetics of new media, Rushkoff picks up where Marshall McLuhan left off, helping readers come to recognize programming as the new literacy of the digital age--and as a template through which to see beyond social conventions and power structures that have vexed us for centuries. This is a friendly little book with a big and actionable message.… (meer)
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Engels (7)  Frans (1)  Alle talen (8)
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It's all a bit motherhood and bleeding obvious, isn't it?

Yes, these are ten things that are probably true, but they are not particularly well argued. For example #2:Place ("Live in Person") builds a case for the digital media bias to dislocation but doesn't exactly tell us why the solution is "live in person". ( )
  pratalife | Feb 9, 2014 |
It's all a bit motherhood and bleeding obvious, isn't it?

Yes, these are ten things that are probably true, but they are not particularly well argued. For example #2:Place ("Live in Person") builds a case for the digital media bias to dislocation but doesn't exactly tell us why the solution is "live in person". ( )
  pratalife | Feb 9, 2014 |
Dans cet ouvrage Rushkoff se demande si les nouvelles technologies ont bien tenues leur promesse: celle de simplifier nos vies ? En effet, ces technologies font partie intégrante de notre quotidien, mais cet utilisation abusive que nous en avons n'est elle pas néfaste ? Car selon l'auteur, il semblerait bien qu'elles nous rendent de plus en plus passifs. Il serait alors surement temps de changer la nature de nos vies numériques pour ne pas tomber sous leur dictature. Cet ouvrage est pertinent et facile à lire à la fois.
  morganemesans | Dec 3, 2013 |
Quite interesting. Not sure about some of his historical points though.
  annesadleir | Aug 10, 2013 |
This book definitely makes more sense when read alongside the recent ones by Kevin Kelly and by Jaron Lanier. Like them, it's something of a correction on the tech-evangelism that has marked much of its author's earlier works. If Lanier's is a rangy diatribe, and Kelly's a concertedly developed argument, Rushkoff's is a list: it's 10 ideas, laid out plainly for a common reader. The last of these 10 ideas ("commands," a joke on the 10 commandments), the one from which the book takes its title, is the important one. The title pretty much says it all: in a world that is mediated increasingly by software, our lives are in many ways affected by the decision-making of the people who program the software. People who don't program are, in effect, to some degree or another, at the mercy of those who do. The answer? Learn to program. It sounds simplistic, and to some extent it is, but demystifying programming (it's not rocket science; it's the math equivalent of writing intelligently) is a valuable lesson.
1 stem Disquiet | Mar 28, 2013 |
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The debate over whether the Net is good or bad for us fills the airwaves and the blogosphere. But for all the heat of claim and counter-claim, the argument is essentially beside the point: It's here; it's everywhere. The real question is, do we direct technology, or do we let ourselves be directed by it and those who have mastered it? "Choose the former," writes Rushkoff, "and you gain access to the control panel of civilization. Choose the latter, and it could be the last real choice you get to make." In ten chapters, composed of ten "commands" accompanied by original illustrations from comic artist Leland Purvis, Rushkoff provides cyber enthusiasts and technophobes alike with the guidelines to navigate this new universe. In this spirited, accessible poetics of new media, Rushkoff picks up where Marshall McLuhan left off, helping readers come to recognize programming as the new literacy of the digital age--and as a template through which to see beyond social conventions and power structures that have vexed us for centuries. This is a friendly little book with a big and actionable message.

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