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Simulating War: Studying Conflict through Simulation Games

door Philip Sabin

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"Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers."--… (meer)
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An interesting study of tabletop wargaming design for educational and recreational purposes by someone who is intimately familiar with the subject matter, having designed many games himself and taught classes on the subject. It’s not surprising that the book, therefore, reads largely like an academic textbook. It was a little surprising that it also feels a little self-absorbed at times, with references to Sabin’s own work, the work of his students, etc. It’s a testament, therefore, to how good the rest of the book is and how clearly the ideas are laid out. that I could overlook the scattered navel gazing moments. Sabin uses the first two parts to he book to explain the systems and mechanics of wargaming, detailing why he believes this approach or that works best. It may feel remedial to some gamers, but I think this is where the book shines. Do we weigh down the experience with detailed chrome to enhance the accuracy of the simulation, or do we abstract or streamline parts to make the experience more enjoyable or digestable? His third part is filled with examples of play. I recommend this book to anyone who has any kind of interest in wargaming or simulation gaming, but it’s difficult to recommend to anyone outside that small circle. ( )
  nakedspine | Nov 16, 2023 |
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"Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers."--

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