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Fans, Bloggers, and Gamers: Media Consumers in a Digital Age (2006)

door Henry Jenkins

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Henry Jenkins at Authors@Google (video)Henry Jenkins ́s pioneering work in the early 1990s promoted the idea that fans are among the most active, creative, critically engaged, and socially connected consumers of popular culture and that they represent the vanguard of a new relationship with mass media. Though marginal and largely invisible to the general public at the time, today, media producers and advertisers, not to mention researchers and fans, take for granted the idea that the success of a media franchise depends on fan investments and participation.Bringing together the highlights of a decade and a half of groundbreaking research into the cultural life of media consumers, Fans, Bloggers, and Gamers takes readers from Jenkins's progressive early work defending fan culture against those who would marginalize or stigmatize it, through to his more recent work, combating moral panic and defending Goths and gamers in the wake of the Columbine shootings. Starting with an interview on the current state of fan studies, this volume maps the core theoretical and methodological issues in Fan Studies. It goes on to chart the growth of participatory culture on the web, take up blogging as perhaps the most powerful illustration of how consumer participation impacts mainstream media, and debate the public policy implications surrounding participation and intellectual property.… (meer)
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Toon 5 van 5
A bunch of collected essays mostly between Textual Poachers and Convergence Culture, many available online. The longer, more academic ones have been edited down, which I think is unfortunate, and aside from an interesting dialogue with Matt Hills addressing some of Hills’s critiques of Jenkins and arguing that affect can’t be separated from meaning, there’s not really much here for those already familiar with Jenkins’s work. ( )
  rivkat | Jan 10, 2012 |
I did not read all of it but what I saw I liked. The discussions of why fans write what they write I found very interesting, being a fan writer myself and having trouble articulating my own whys. There is an essay on using Buffy the Vampire Slayer to begin a conversation between teens and their parents, which I only skimmed but I imagine it could be quite valuable to people with teens. There is also a lot of discussion of violent video games, which I believe is worthwhile because there is so much knee-jerk reactiveness to them and other forms of pop culture in our society. ( )
  elwyne | Aug 17, 2011 |
A collection of essays, columns and talks covering three main topics over a period of fifteen years or so: "Traditional" fan cultures, fan cultures in digital media, and the issue of videogame violence. It provides a useful look at established fandom practices and how they have changed and developed in tandem with the emergence of interactive media. In some ways, it serves as a backdrop for the book Convergence Culture by the same author.
  jonas.lowgren | Mar 29, 2011 |
Odds-and-sods collection from Jenkins, reprinting a smattering of essays, interviews and Congressional testimony [!] from the last dozen years. The divide between the more rigorous critical writing, and the more generalist Technology Review pieces renders this collection slightly uneven, but Jenkins is one of the preeminent thinkers on fandom and participatory culture, so even at its most fluffy, this book is always an interesting read. ( )
  jbushnell | Mar 8, 2007 |
my review,ddv njsv djvnjfdd ( )
  redhillict | Feb 1, 2007 |
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Henry Jenkins at Authors@Google (video)Henry Jenkins ́s pioneering work in the early 1990s promoted the idea that fans are among the most active, creative, critically engaged, and socially connected consumers of popular culture and that they represent the vanguard of a new relationship with mass media. Though marginal and largely invisible to the general public at the time, today, media producers and advertisers, not to mention researchers and fans, take for granted the idea that the success of a media franchise depends on fan investments and participation.Bringing together the highlights of a decade and a half of groundbreaking research into the cultural life of media consumers, Fans, Bloggers, and Gamers takes readers from Jenkins's progressive early work defending fan culture against those who would marginalize or stigmatize it, through to his more recent work, combating moral panic and defending Goths and gamers in the wake of the Columbine shootings. Starting with an interview on the current state of fan studies, this volume maps the core theoretical and methodological issues in Fan Studies. It goes on to chart the growth of participatory culture on the web, take up blogging as perhaps the most powerful illustration of how consumer participation impacts mainstream media, and debate the public policy implications surrounding participation and intellectual property.

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