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Advanced C++ Programming Styles and Idioms

door James O. Coplien

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Looks at the design features of the C++ programming language. Assuming a background in the syntax of C++, it shows how to become an expert C++ programmer by learning the idioms of the language.
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Indeholder "Preface", "Contents", "Chapter 1. Introduction", " 1.1 C++: An Evolving Language", " 1.2 Handling Complexity with Idioms", " 1.3 Objects for the Nineties", " 1.4 Design and Language", " References", "Chapter 2. Data Abstraction and Abstract Data Types", " 2.1 Classes", " 2.2 Object Inversion", " 2.3 Constructors and Destructors", " 2.4 Inline Functions", " 2.5 Initialization of Static Data Members", " 2.6 Static Member Functions", " 2.7 Scoping and const", " 2.8 Initialization Ordering of Global Objects, Constants, and Static Class Members", " 2.9 Enforcement of const for Class Object Member Functions", " 2.10 Pointers to Member Functions", " 2.11 Program Organization Conventions.", " Exercises", " References", "Chapter 3. Concrete Data Types", " 3.1 The Orthodox Canonical Class Form", " 3.2 Scoping and Access Control", " 3.3 Overloading: Redefining the Semantics of Operators and Functions", " 3.4 Type Conversion", " 3.5 Reference Counting: Making Variables Use 'Magic Memory'", " 3.6 Operators new and delete", " 3.7 Separating Initialization from Instantiation.", " Exercises", " References", "Chapter 4. Inheritance", " 4.1 Simple Inheritance", " 4.2 Scoping and Access Control", " 4.3 Constructors and Destructors", " 4.4 Class Pointer Conversion", " 4.5 Type Selector Fields.", " Exercises", " References", "Chapter 5. Object-Oriented Programming", " 5.1 C++ Run-Time Type Support: Virtual Functions", " 5.2 Destructor Interaction and Virtual Destructors", " 5.3 Virtual Functions and Scoping", " 5.4 Pure Virtual Functions and Abstract Base Classes", " 5.5 Envelope and Letter Classes", " 5.6 Functors: Functions as Objects", " 5.7 Multiple Inheritance", " 5.8 The Inheritance Canonical Form.", " Exercises", " Queue Iterator Example", " Simple Banking Account Application Classes", " References", "Chapter 6. Object-Oriented Design", " 6.1 Types and Classes", " 6.2 The Activities of Object-Oriented Design", " 6.3 Object-Oriented Analysis and Domain Analysis", " 6.4 Object and Class Relationships", " 6.5 Subtyping, Inheritance and Forwarding", " 6.6 Rules of Thumb for Subtyping, Inheritance, and Independence", " Exercises", " References", "Chapter 7. Reuse and Objects", " 7.1 All Analogies Break Down Somewhere", " 7.2 Design Reuse", " 7.3 Four Code Reuse Mechanisms", " 7.4 Parameterized Types, or Templates", " 7.5 Private Inheritance: Does Inheritance Support Reuse?", " 7.6 Storage Reuse", " 7.7 Interface Reuse: Variants", " 7.8 Reuse, Inheritance, and Forwarding", " 7.9 Architectural Alternatives for Source Reuse", " 7.10 Generalizations on Reuse and Objects", " Exercises", " References", "Chapter 8. Programming with Exemplars in C++", " 8.1 An Example: Employee Exemplars", " 8.2 Exemplars and Generic Constructors: The Exemplar Community Idiom", " 8.3 Autonomous Generic Constructors", " 8.4 Abstract Base Exemplars", " 8.5 Toward a Frame Exemplar Idiom", " 8.6 A Word About Notation", " 8.7 Exemplars and Program Administration", " Exercises", " Exemplar-Based Simple Parser", " Frame-Based Exemplars", " References", "Chapter 9. Emulating Symbolic Language Styles in C++", " 9.1 Incremental C++ Development", " 9.2 Symbolic Canonical Form", " 9.3 An Example: A General Collection Class", " 9.4 Code and Idioms To Support Incremental Loading", " 9.5 Garbage Collection", " 9.6 Primitive Type Encapsulation", " 9.7 Multi-Methods under the Symbolic Idiom", " Exercises", " References", "Chapter 10. Dynamic Multiple Inheritance", " 10.1 An Example: A Multi-Technology Window System", " 10.2 Caveats", "Chapter 11. Systemic Issues", " 11.1 Static System Design", " 11.2 Dynamic System Design", " References", "Appendix A: C in a C++ Environment", " A.1 Function Calls", " A.2 Function Parameters", " A.3 Function Prototypes", " A.4 Call-by-Reference Parameters", " A.5 Variable Number of Parameters", " A.6 Function Pointers", " A.7 The const Type Modifier", " A.8 Interfacing with C Code", " Exercises", " References", "Appendix B: Shapes Program: C++ Code", "Appendix C: Reference Return Values from Operators", "Appendix D: Why Bitwise Copy Doesn't Work", " D.1 Why Member-by-Member Copy Isn't a Panacea", "Appendix E: Symbolic Shapes", "Appendix F: Block-Structured Programming in C++", " F.1 What is Block-Structured Programming?", " F.2 Basic Building Blocks for Structured C++ Programming", " F.3 An Alternative for Blocks with Deeply Nested Scopes", " F.4 Implementation Considerations", " Exercises", " Block-Structure Video Game Code", " References", "Index".

Nu har jeg aldrig kodet andet end småting i C++, så jeg har ikke kigget meget i den her bog. ( )
  bnielsen | Dec 2, 2016 |
This is one of the absolutely classic books on C++, although it shows its age in that it precedes the language of patterns, while discussing "idioms" which are strongly pattern-like. This should be required reading for any half-serious C++ programmer. ( )
  jsburbidge | Jun 8, 2016 |
Scott Meyers has described this as "the LSD book, because it is purple and it will expand your mind". I used to browse the copy in my thesis lab -- a fun guide to learning the ins and out of C++ by breaking it... ( )
  persky | Oct 21, 2007 |
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Looks at the design features of the C++ programming language. Assuming a background in the syntax of C++, it shows how to become an expert C++ programmer by learning the idioms of the language.

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