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A People’s History of Computing in the United States

door Joy Lisi Rankin

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Does Silicon Valley deserve the credit it gets for digital creativity and social media? Joy Lisi Rankin questions this triumphalism by revisiting a pre-PC world where schools were not the last stop for mature consumer technologies but flourishing sites of innovative collaboration. A People's History of Computing in the United States reveals a forgotten time when students taught computers, rather than the other way around, and visionaries dreamed of networked access for all. The invention of the personal computer undoubtedly liberated users from corporate mainframes and brought computing into homes. But throughout the 1960s and 1970s a diverse group of teachers and students working together on academic computing systems conducted many of the activities we now recognize as personal and social computing. Their networks were centered in New Hampshire, Minnesota, and Illinois, but they connected far-flung users. Rankin draws on detailed records to explore how users exchanged messages, programmed music and poems, fostered communities, and developed computer games, including The Oregon Trail. No less than the male inventors, garage hobbyists, and eccentric billionaires of Palo Alto, these unsung pioneers helped shape our digital world. By imagining computing as an interactive commons, the early denizens of the digital realm seeded today's debate about whether the internet should be a public utility and laid the groundwork for national and international debates over net neutrality. Rankin offers a radical precedent for a more democratic digital culture, and new models for the next generation of activists, educators, coders, and makers.--… (meer)
Onlangs toegevoegd doorryanfb, amatwyshyn, natmcq, szarka, mfigroid, Mappleton
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Long before the days of Steve Jobs and Bill Gates, America had an active computer culture centered around academic computing. This book tells the story.

In the 1960s, computer usage involved batch processing. A person would type a program on punch cards, hand them to an operator, and wait several hours, or overnight, for the result. At Dartmouth College in New Hampshire, time-sharing made it possible for for multiple terminals, actually teletype machine, to interact with the computer, a GE mainframe, at the same time. A person could now get their answer in minutes, instead of hours. The network grew to include colleges and all-male prep schools all over New England. The BASIC computer language was developed to give the average person the ability to actually do computer programming.

Minnesota was already familiar with computers, being the home of corporations like Honeywell and Control Data. Starting with a connection to the Dartmouth computer, a state-wise high school and college computer system was developed. It was started by using a mainframe owned by the Pillsbury Corporation.

While the system that became ARPANET was having compatibility problems, a parallel system called PLATO, centered at the University of Illinois, was humming along quite nicely. It had terminals with working touch screens. It also had all the elements of a present-day online community, including email, file sharing, computer games, flame wars and gender discrimination.

This book shows that there is a big difference between a history of computing and a history of computers. It is very easy to read and understand. It is also eye-opening in that it shows that the stereotype of computers being an all-male field is not accurate. This is very much worth reading. ( )
  plappen | Dec 4, 2021 |
Nothing to do with computing. It's all about heteronormativity, white maleness, gender norms, racism, sexism and worst of all praising BASIC. This is what Dijikstra has to say about basic 'It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration.' ( )
  Paul_S | Dec 23, 2020 |
A little clunky (tends to list, for example, every game you could play on Dartmouth’s early network), but an interesting counterpoint to a Silicon Valley-centric narrative of how computing developed in the US. Rankin traces a lost history of shared computing (dumb terminals linked over phone lines to a central computer) in a number of places, including Dartmouth and a bunch of high schools to which it linked as well as in Minnesota—the source of the famous Oregon Trail game. Bill Gates and several other people who show up in Silicon Valley histories first encountered computing through these noncommercial, non-personal computer systems, though that’s largely written out of the history. It’s interesting and somewhat sad to think about the road not taken—computing as a utility like power and telephone service. Though that might not have changed as much as we might (like to) think; Rankin regularly points out the gender and racial hierarchies assumed and reinforced by places like Dartmouth, which didn’t admit women at the time it developed its timesharing system. ( )
2 stem rivkat | Nov 11, 2019 |
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Does Silicon Valley deserve the credit it gets for digital creativity and social media? Joy Lisi Rankin questions this triumphalism by revisiting a pre-PC world where schools were not the last stop for mature consumer technologies but flourishing sites of innovative collaboration. A People's History of Computing in the United States reveals a forgotten time when students taught computers, rather than the other way around, and visionaries dreamed of networked access for all. The invention of the personal computer undoubtedly liberated users from corporate mainframes and brought computing into homes. But throughout the 1960s and 1970s a diverse group of teachers and students working together on academic computing systems conducted many of the activities we now recognize as personal and social computing. Their networks were centered in New Hampshire, Minnesota, and Illinois, but they connected far-flung users. Rankin draws on detailed records to explore how users exchanged messages, programmed music and poems, fostered communities, and developed computer games, including The Oregon Trail. No less than the male inventors, garage hobbyists, and eccentric billionaires of Palo Alto, these unsung pioneers helped shape our digital world. By imagining computing as an interactive commons, the early denizens of the digital realm seeded today's debate about whether the internet should be a public utility and laid the groundwork for national and international debates over net neutrality. Rankin offers a radical precedent for a more democratic digital culture, and new models for the next generation of activists, educators, coders, and makers.--

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