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Walking in Two Worlds

door Wab Kinew

Reeksen: The Floraverse (1)

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752357,071 (3.86)3
Science Fiction. Young Adult Fiction. Young Adult Literature. HTML:An Indigenous teen girl is caught between two worlds, both real and virtual, in the YA fantasy debut from bestselling Indigenous author Wab Kinew. Perfect for fans of Ready Player One and the Otherworld series.
/> In the real world, Bugz is a shy and self-conscious Indigenous teen who faces the stresses of teenage angst and life on the Rez. But in the virtual world, her alter ego is not just confident but dominant in a massively multiplayer video game universe.
Feng is a teen boy who has been sent from China to live with his aunt, a doctor on the Rez, after his online activity suggests he may be developing extremist sympathies. Meeting each other in real life, as well as in the virtual world, Bugz and Feng immediately relate to each other as outsiders and as avid gamers. And as their connection is strengthened through their virtual adventures, they find that they have much in common in the real world, too: both must decide what to do in the face of temptations and pitfalls, and both must grapple with the impacts of family challenges and community trauma.
But betrayal threatens everything Bugz has built in the virtual world, as well as her relationships in the real world, and it will take all her newfound strength to restore her friendship with Feng and reconcile the parallel aspects of her life: the traditional and the mainstream, the east and the west, the real and the virtual.… (meer)
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Grades 7-10 /* Starred Review */ Kinew’s first novel for teens stands out in the field of speculative fiction with its respectful, celebratory, and nuanced exploration of cultures and communities all too often at risk of erasure (particularly Indigenous communities). In the virtual realm of the Floraverse, Bugz is an unbeatable warrior with seemingly limitless power to create mythical creatures and hardcore weapons. Her only real enemy is Clan:LESS, a group of alt-right gamers who despise women in gaming and who want nothing more than to rule the Floraverse. In real life, Bugz is an Anishinaabe girl living with her family on the rez, where she also feels out of place because of certain gender-based traditions. When she meets Feng, a Uyghur Muslim boy who has fled China, Bugz realizes she isn’t the only one feeling trapped between two worlds . After finding out that Feng is a member of Clan:LESS, though, Bugz has to fight even harder to figure out her place in both the Floraverse and the real world and to sort out her relationship with Feng. Kinew (Go Show the World , 2018) explores real-world teen struggles with identity, toxic masculinity, and complicated family and cultural dynamics, as well as generational shifts relating to (and relying on) technology, all set against the backdrop of a post-pandemic, high-tech future. -- Rob Bittner (Reviewed 10/15/2021) (Booklist, vol 118, number 4, p52)
  KLauterbach | Jun 12, 2022 |
A blend of urban fantasy/sci-fi and cultural fiction is the best way I can describe this story. Bugz is an Indigenous teen girl who uses a place of power on her reservation to help her become dominant in an online virtual world. She invests an incredible amount of time and energy to build an awesome character and mythic creatures as allies. This investment in her VR world gives her self esteem that is sadly lacking in her everyday world.
When a new student, Feng, arrives to live with his aunt, a physician living on the reservation, he is intrigued by Bugz. Neither realizes initially they're opponents in the game. To make a long story short, they become closer in the real world and subsequently in the virtual one, but circumstances are such that what could work nicely doesn't and Bugz must face several painful realities. To go into more depth would create spoilers. Suffice it to say, there's a very good story here, but another lies beneath it, one that addresses the difficulty Indigenous teens have getting through daily life with any self affirmation. Read the book, it's well worth it. ( )
  sennebec | Oct 1, 2021 |
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"We don't want to create two worlds, but walk together in one world—relating to each other as having our own uniqueness that we mutually respect."
—Senator Murray Sinclair
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To the students at Pelican Falls First Nations High School:

Visiting your school over the years, I've noticed you face many things going to school away from home, some good and some bad, but you face them all with courage.

I started this book thinking it might be cool if you could read something that represented our backgrounds and some of the realities you face.

Ando-bawaajigek—seek your dreams!
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It was the best of Bugz, it was the worst of Bugz.
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Science Fiction. Young Adult Fiction. Young Adult Literature. HTML:An Indigenous teen girl is caught between two worlds, both real and virtual, in the YA fantasy debut from bestselling Indigenous author Wab Kinew. Perfect for fans of Ready Player One and the Otherworld series.
In the real world, Bugz is a shy and self-conscious Indigenous teen who faces the stresses of teenage angst and life on the Rez. But in the virtual world, her alter ego is not just confident but dominant in a massively multiplayer video game universe.
Feng is a teen boy who has been sent from China to live with his aunt, a doctor on the Rez, after his online activity suggests he may be developing extremist sympathies. Meeting each other in real life, as well as in the virtual world, Bugz and Feng immediately relate to each other as outsiders and as avid gamers. And as their connection is strengthened through their virtual adventures, they find that they have much in common in the real world, too: both must decide what to do in the face of temptations and pitfalls, and both must grapple with the impacts of family challenges and community trauma.
But betrayal threatens everything Bugz has built in the virtual world, as well as her relationships in the real world, and it will take all her newfound strength to restore her friendship with Feng and reconcile the parallel aspects of her life: the traditional and the mainstream, the east and the west, the real and the virtual.

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