Chris Bradfield
Auteur van Godot Engine Game Development Projects: Build five cross-platform 2D and 3D games with Godot 3.0
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Not all the game projects in the book are finished products. There are at least a couple where you get the feeling that important steps were left out and you just have to come up with the finishing touches yourself, using the knowledge imparted to you by the previous chapters of the book.
I feel the book could have done with a bit of proofreading, but as an introduction to using the Godot game engine it does a fair job.… (meer)