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85+ Werken 3,578 Leden 23 Besprekingen Favoriet van 3 leden

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Werken van James M. Ward

Pool of Radiance (1989) 539 exemplaren
Pools of Darkness (1992) 413 exemplaren
Pool of Twilight (1993) 339 exemplaren
Legends & Lore (1980) 194 exemplaren
Greyhawk Adventures (1988) — Auteur — 189 exemplaren
Midshipwizard Halcyon Blithe (2005) 182 exemplaren
The Paladins (1998) 89 exemplaren
Gamma World (3rd Edition) (1986) 38 exemplaren
Gamma World (1st Edition) (1978) 36 exemplaren
Metamorphosis Alpha (1976) 36 exemplaren
The Storyteller's Thesaurus (2013) 28 exemplaren
Gamma World (2nd Edition) (1983) 27 exemplaren
Treasure Quests (d20 System) (2002) 18 exemplaren
Gnomes-100, Dragons-0 (1987) 17 exemplaren
Demonic Lairs (d20, FAF2007) (2002) 13 exemplaren
Dungeon World (2002) 12 exemplaren
Rings of Power (2001) 11 exemplaren
Slave Pits of the Goblin King (2001) 8 exemplaren
Enchanted Locations d20 (D20) (2002) 8 exemplaren
Annililik Run (1997) 7 exemplaren
Metamorphosis Alpha Collector's Edition (Sci-Fi RPG) (2016) — Auteur — 5 exemplaren
The Starship Warden — Auteur — 4 exemplaren
The King's Commission (2015) 4 exemplaren
Sete-kas Dream Quest (2006) 3 exemplaren
The Long, Hard Mile 2 exemplaren
Warden Adventures 2 exemplaren
Voleurs Et Assassins (1987) 2 exemplaren
Metamorphosis Alpha 4th Edition (MPY1000)(Jim Ward's) (2006) — Auteur — 2 exemplaren
You Are Flametongue 1 exemplaar
Downtown Knight 1 exemplaar
The Mutation Manual 1 exemplaar
Forgotten Realms Trilogy (1991) 1 exemplaar
Dark Outpost 1 exemplaar
The 77 Lost Worlds 1 exemplaar
The Lost 77 Worlds RPG (2015) 1 exemplaar
Epsilon City 1 exemplaar

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Realms of Infamy (1994) — Medewerker — 356 exemplaren
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Timeshares (2010) — Medewerker — 82 exemplaren
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Oceans of Magic (2001) — Medewerker — 50 exemplaren
Sails and Sorcery: Tales of Nautical Fantasy (2007) — Medewerker — 34 exemplaren
Novel Ideas-Fantasy (2006) — Medewerker — 16 exemplaren
The Dragon Magazine, No. 9 (1977) — Medewerker — 6 exemplaren
The Dragon Magazine, No. 6 (1977) — Medewerker — 6 exemplaren
The Dragon Magazine, No. 18 (1978) — Medewerker — 5 exemplaren
The Dragon Magazine, No. 15 (1978) — Medewerker — 5 exemplaren
The Dragon Magazine, No. 4 (1976) — Medewerker — 5 exemplaren
The Dragon Magazine, No. 5 (1977) — Medewerker — 5 exemplaren
The Dragon Magazine, No. 14 (1978) — Medewerker — 4 exemplaren
The Dragon Magazine, No. 16 (1978) — Medewerker — 4 exemplaren
The Dragon Magazine, No. 24 (1979) — Medewerker — 4 exemplaren
Endless Quest Books (1983) — Medewerker — 1 exemplaar

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I have a 1st edition of this, and the cover is different.
 
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Kiri | 1 andere bespreking | Dec 24, 2023 |
Even for a Forgotten Realms/TSR book, this is incredibly bad. It might be good as a youngsters first fantasy novel (although that should be The Hobbit) but I can't recommend it for anyone else. The cartoonishly evil villains who manage to mess up each others plans over and over really bury this book. The heroes aren't much better, with the only interesting one being the Undead Paladin of Tyr.
½
 
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webbard | May 15, 2022 |
"Treasure Quests" by James M. Ward.

Printed and Distributed by Fast Forward Entertainment.

ISBN-10: 0-971-3234-7-X -- 160 Pages.

Treasure Chests is one of my favorite books by Fast Forward Entertainment!

First of all - the spiral-bound lay-flat binding is a stroke of genius! This tome can be opened to any page and will not lose that page!

The fantastic Table of Contents in the front of the book also serves as an Index. Generally, I prefer books with both a Table of Contents and an Index, but this Table of Contents works for this book.

The short Preface, Introduction, and a two-page section about "How to Use this Book", make up the front matter.

There are thirteen chapters, starting with an adventure for beginning characters called "Village of Stret", and ending with an adventure called "Tomb of the Ancient Lords" that I would only recommend for level 13 PCs or higher. This means that if you decide to use all of this book, it would make a great campaign world all by itself!

Each of the chapters also has a black and white map of the area the players are in. The Table of Contents has a bold-faced name for each level, so you can find where you left off easily, and you can find an area that matches up with the average group's level quickly.

The thing I like the most about "Treasure Quests", is that the sections can also be used as individual adventures that a GM can insert into his campaign world. Stuck for an adventure for this week's game? Get out this book, find the chapter that matches up with the party's average level, and have a blast!

These Fast Forward Entertainment books rarely disappoint, and this one has one of my highest recommendations!
… (meer)
 
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gurpsgm | Jul 9, 2020 |
relatively likable character shows some personal growth. OK world building, ok consequence model, nothing spectacular but a fun read
 
Gemarkeerd
jason9292 | 4 andere besprekingen | Apr 28, 2020 |

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Statistieken

Werken
85
Ook door
18
Leden
3,578
Populariteit
#7,084
Waardering
½ 3.4
Besprekingen
23
ISBNs
88
Talen
3
Favoriet
3

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