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Bezig met laden... ZACH-LIKE: A Game Design Historydoor Zach Barth
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And from the standpoint of someone that's made a few very small games, loves to learn about how they're made, and would like to do more with game design, [b:ZACH-LIKE, A Game Design History|46158812|ZACH-LIKE, A Game Design History|Zach Barth|https://s.gr-assets.com/assets/nophoto/book/50x75-a91bf249278a81aabab721ef782c4a74.png|71112695] is a fascinating read.
Basically, it goes through a large chunk of the notes Zach Barth has made for games both released and unreleased, going all the way to middle school. It's a fascinating dig into planning and interesting to see what worked and what didn't work.
I think the main negative is actually that there are a few games I haven't played (EXAPUNKS, Shenzhen I/O, and infinifactory!) and now I want to play them! And I didn't have nearly as much context for what the notes actually meant/what might have changed. So it goes.
An interesting read. And you can't beat the price! (