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The iPhone Developer's Cookbook: Building Applications with the iPhone SDK

door Erica Sadun

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The #1 book on iPhone application development for experienced programmers, now completely updated for the newest iPhone SDK--Introduces developers to the latest features in the iPhone 3.0 SDK, including Core Data, GameKit, and Push Notifications.-Expanded to include beginner material, such as an introduction to Xcode, Interface Builder, and Objective-C-Written by the well-known iPhone programming guru Erica Sadun. More than 1 billion iPhone apps have been downloaded from the App Store Last year, The iPhone Developer's Cookbook introduced 'practical programming' to the iPhone development community. It presented a range of ready-made solutions (i.e., the things you need to use all the time to develop iPhone and iPod touch applications), but wouldn't want to have to develop from scratch. It helped new iPhone developers get up to speed by offering ready-to-use solutions rather than just a general discussion of the material. It provided a valuable reference for already-busy experienced developers, who could cut and paste the items they needed and then adapt them into their code. This year, Apple announced the iPhone 3.0 SDK, which gives developers more power for their apps. Updating The iPhone Developer's Cookbook to cover the iPhone 3.0 SDK allows its material to maintain a competitive share of the how to market in its arena. The book will be updated to expand its coverage both to include new 3.0-specific technologies such as GameKit and Push Notifications, as well as to create a richer collection of tools in its non-3.0 material, including greatly increased coverage of information for the beginning iPhone developer.… (meer)
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Have made a few little applications for my iPhone. Some useful examples from the book have helped. ( )
  simondavies | Sep 30, 2009 |
Not for beginners in any way. (Something a *lot* of people seem to be misunderstanding.) This book pretty much requires you to already be fairly comfortable with at least basic Mac OS X/Cocoa development, as it starts out with a quick introduction to the iPhone SDK but then jumps to more advanced topics and code snippets and iPhone specific problems. You will not be learning any introduction to Cocoa or Objective-C, you will not be doing yourself a favor buying this book if you are unfamiliar with those two - there are vastly better resources out there to get *truly* started if you are *completely* new.

Otherwise it is interesting and has saved me a little time by already discussing and providing code snippets for common tasks. It's a literal cookbook. I don't want to learn how to cook, I just want some really awesome recipes to reference if I wanted to cook something out of the ordinary.

Lastly, be aware Erica is a big fan of using private APIs and so some of her examples would not be acceptable to use if you are planning on submitting your application to the app store. ( )
  janeylicious | Mar 6, 2009 |
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The #1 book on iPhone application development for experienced programmers, now completely updated for the newest iPhone SDK--Introduces developers to the latest features in the iPhone 3.0 SDK, including Core Data, GameKit, and Push Notifications.-Expanded to include beginner material, such as an introduction to Xcode, Interface Builder, and Objective-C-Written by the well-known iPhone programming guru Erica Sadun. More than 1 billion iPhone apps have been downloaded from the App Store Last year, The iPhone Developer's Cookbook introduced 'practical programming' to the iPhone development community. It presented a range of ready-made solutions (i.e., the things you need to use all the time to develop iPhone and iPod touch applications), but wouldn't want to have to develop from scratch. It helped new iPhone developers get up to speed by offering ready-to-use solutions rather than just a general discussion of the material. It provided a valuable reference for already-busy experienced developers, who could cut and paste the items they needed and then adapt them into their code. This year, Apple announced the iPhone 3.0 SDK, which gives developers more power for their apps. Updating The iPhone Developer's Cookbook to cover the iPhone 3.0 SDK allows its material to maintain a competitive share of the how to market in its arena. The book will be updated to expand its coverage both to include new 3.0-specific technologies such as GameKit and Push Notifications, as well as to create a richer collection of tools in its non-3.0 material, including greatly increased coverage of information for the beginning iPhone developer.

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