StartGroepenDiscussieMeerTijdgeest
Doorzoek de site
Onze site gebruikt cookies om diensten te leveren, prestaties te verbeteren, voor analyse en (indien je niet ingelogd bent) voor advertenties. Door LibraryThing te gebruiken erken je dat je onze Servicevoorwaarden en Privacybeleid gelezen en begrepen hebt. Je gebruik van de site en diensten is onderhevig aan dit beleid en deze voorwaarden.

Resultaten uit Google Boeken

Klik op een omslag om naar Google Boeken te gaan.

Player's Handbook II (Dungeons & Dragons d20…
Bezig met laden...

Player's Handbook II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) (editie 2006)

door David Noonan (Auteur)

Reeksen: Dungeons & Dragons 3.5 Edition (WTC 953747200)

LedenBesprekingenPopulariteitGemiddelde beoordelingAanhalingen
330178,802 (3.57)1
The Player’s Handbook II builds upon existing materials in the Player’s Handbook. This is the first direct follow up to the best-selling and most used D&D rulebook. It is specifically designed to expand the options available for players by both providing new material and increasing the uses for existing rules. Included are chapters on character race, background, classes, feats, spells, character creation, and character advancement. New rules include racial affiliations that make race matter as a character advances in level, new character classes and alternate class features for existing classes, new feats, tools for rapid character creation, and additional organization and teamwork benefits -- an option first introduced in Dungeon Master’s Guide II and Heroes of Battle.… (meer)
Lid:Orasha
Titel:Player's Handbook II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Auteurs:David Noonan (Auteur)
Info:Wizards of the Coast (2006), 244 pages
Verzamelingen:Bookshelf 1, Jouw bibliotheek
Waardering:
Trefwoorden:Geen

Informatie over het werk

Player's Handbook II door David Noonan

Geen
Bezig met laden...

Meld je aan bij LibraryThing om erachter te komen of je dit boek goed zult vinden.

Op dit moment geen Discussie gesprekken over dit boek.

» Zie ook 1 vermelding

IN my view the retraining / rebuilding mechanic presented in this book is essential, and all DMs should be encouraged to allow fair uses of rebuilding, as no one should play a character that they are no longer having fun with. Not to mention, that retraining and rebuilding make "real world sense" (I know, I know, DnD isn't a "reality simulator" can be used to flesh out a characters personality and to provide roleplaying options, and good player DM interaction. However, watch out for munchkinism if you do let these rules fly. The base classes in this book are all good, and has a class flavored toward most of the common archetypes: tank, sneak, blaster, etc.

Another useful part of this book is the character generation helper section, which has suggested starting gear by level, as well as feat and skill progressions with several archetypes for each class. I've seen better characters made using this system, than some players can make on their own.

Rounding out the book are more feats, spells, and the introduction of teamwork benefits. Teamwork benefits are like circumstantial feats that apply to the whole party, and some are quite nifty, only requiring skill ranks for the "team leader" and usually a rank for a member, as well as a weeks training to use. Fun book. Pick and choose what you like and use it. ( )
  divisionbyzer0 | May 21, 2009 |
geen besprekingen | voeg een bespreking toe

Onderdeel van de reeks(en)

Je moet ingelogd zijn om Algemene Kennis te mogen bewerken.
Voor meer hulp zie de helppagina Algemene Kennis .
Gangbare titel
Informatie afkomstig uit de Engelse Algemene Kennis. Bewerk om naar jouw taal over te brengen.
Oorspronkelijke titel
Alternatieve titels
Oorspronkelijk jaar van uitgave
Mensen/Personages
Belangrijke plaatsen
Belangrijke gebeurtenissen
Verwante films
Motto
Opdracht
Eerste woorden
Citaten
Laatste woorden
Ontwarringsbericht
Uitgevers redacteuren
Auteur van flaptekst/aanprijzing
Oorspronkelijke taal
Gangbare DDC/MDS
Canonieke LCC

Verwijzingen naar dit werk in externe bronnen.

Wikipedia in het Engels (2)

The Player’s Handbook II builds upon existing materials in the Player’s Handbook. This is the first direct follow up to the best-selling and most used D&D rulebook. It is specifically designed to expand the options available for players by both providing new material and increasing the uses for existing rules. Included are chapters on character race, background, classes, feats, spells, character creation, and character advancement. New rules include racial affiliations that make race matter as a character advances in level, new character classes and alternate class features for existing classes, new feats, tools for rapid character creation, and additional organization and teamwork benefits -- an option first introduced in Dungeon Master’s Guide II and Heroes of Battle.

Geen bibliotheekbeschrijvingen gevonden.

Boekbeschrijving
Haiku samenvatting

Actuele discussies

Geen

Populaire omslagen

Snelkoppelingen

Waardering

Gemiddelde: (3.57)
0.5
1
1.5 1
2 3
2.5
3 13
3.5 3
4 10
4.5
5 7

Ben jij dit?

Word een LibraryThing Auteur.

 

Over | Contact | LibraryThing.com | Privacy/Voorwaarden | Help/Veelgestelde vragen | Blog | Winkel | APIs | TinyCat | Nagelaten Bibliotheken | Vroege Recensenten | Algemene kennis | 204,842,570 boeken! | Bovenbalk: Altijd zichtbaar