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Fantasy Genesis: A Creativity Game for Fantasy Artists

door Chuck Lukacs

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Get Rolling on Your Most Inventive Artwork Ever! What lurks in the shadows of your imagination? This book takes you deep into the dusty corners and dark recesses where your most original ideas lie in wait, showing you how to lure them out into daylight, and shape them into fantastic yet believable concept art. Experimentation is the cornerstone of Fantasy Genesis. A series of dice rolls and corresponding word lists present you with an infinite variety of jumping-off points and visual problems to solve. The challenge (and the fun) is to meld seemingly unrelated and everyday elements such as a caterpillar, seashells, fire or a hammer into exceptionally curious, grotesque, oddly beautiful and totally unexpected creations.    * 40+ step-by-step mini-demonstrations illustrate basic techniques for drawing a wide range of fantasy elements and forms    * 3 game variations (complete with game sheets) lead you to create fiercely imaginative objects, creatures and humanoids    * 3 full-length demonstrations show how to play the game from your first rolls of the die to finished concept drawings Use this art-game as a warm-up, a bulldozer for creative-block or a daily sketching exercise to generate a stockpile of inspired beasties, heroes, costumes, weapons and other never-before-dreamt creations. It all starts with a roll, a word and your imagination.… (meer)
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This book is something of a drawing game, but is as much a how-to as any other. It shows drawing techniques for various creatures styles and genres through sci-fi and fantasy. The guides tend to focus on individual parts like appendages, eyes, face types, etc., since the intention of the game is to mix body parts to create weird creatures.

The "game" is fairly simple. The book comes with several numbered tables and you roll different sized dice to determine what sort of creature you're going to draw. For example, roll a 6 sided die to determine animal type (eg. Sea life), then a 12 sided die to determine what specific type (sea life - shell), then combine with another set (eg. Veggie - fungi - lichen). The tables also include earth/mineral and technology. It's a fun idea, though I find I'm more inclined to pick my own mixes and work with that. It's a good book for working in a different style. ( )
  WeeTurtle | Jan 25, 2020 |
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Get Rolling on Your Most Inventive Artwork Ever! What lurks in the shadows of your imagination? This book takes you deep into the dusty corners and dark recesses where your most original ideas lie in wait, showing you how to lure them out into daylight, and shape them into fantastic yet believable concept art. Experimentation is the cornerstone of Fantasy Genesis. A series of dice rolls and corresponding word lists present you with an infinite variety of jumping-off points and visual problems to solve. The challenge (and the fun) is to meld seemingly unrelated and everyday elements such as a caterpillar, seashells, fire or a hammer into exceptionally curious, grotesque, oddly beautiful and totally unexpected creations.    * 40+ step-by-step mini-demonstrations illustrate basic techniques for drawing a wide range of fantasy elements and forms    * 3 game variations (complete with game sheets) lead you to create fiercely imaginative objects, creatures and humanoids    * 3 full-length demonstrations show how to play the game from your first rolls of the die to finished concept drawings Use this art-game as a warm-up, a bulldozer for creative-block or a daily sketching exercise to generate a stockpile of inspired beasties, heroes, costumes, weapons and other never-before-dreamt creations. It all starts with a roll, a word and your imagination.

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