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24+ Werken 929 Leden 3 Besprekingen

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Bevat de namen: Jim Bambra, Jum Bambra

Fotografie: Jim Bambra

Werken van Jim Bambra

Warhammer Fantasy Roleplay (1st Edition) (1986) — Ontwerper — 210 exemplaren
The Complete Book of Dwarves (1991) 168 exemplaren
Death on the Reik (1987) — Auteur — 62 exemplaren
Dead of Night (1989) — Auteur — 54 exemplaren
Shadows Over Bögenhafen {Hogshead version} (1991) — Auteur — 47 exemplaren
UK6: All That Glitters . . . (1984) 46 exemplaren
Creature Catalogue (1986) 41 exemplaren
Warhammer Fantasy Battle (3rd Edition) (1987) — Auteur; Games design and development — 33 exemplaren
UK7: Dark Clouds Gather (1985) 30 exemplaren
The Cyberpapacy (1991) 29 exemplaren

Gerelateerde werken

Warhammer Fantasy Roleplay (2nd Edition) (2005) — Medewerker — 141 exemplaren
Warhammer 40,000: Rogue Trader (1987) — Redacteur — 101 exemplaren
Sigmar's Heirs (2005) — Medewerker, sommige edities50 exemplaren
Paths of the Damned: Ashes of Middenheim (2005) — Medewerker — 49 exemplaren
Warhammer City (1987) — Medewerker, sommige edities45 exemplaren
Apocrypha Now (1995) — Auteur — 43 exemplaren
White Dwarf 87 (1987) — Medewerker — 4 exemplaren
White Dwarf 96 (1987) — Medewerker — 3 exemplaren
The Talisman Dungeon (1987) — Designer/developer — 2 exemplaren
Imagine: Adventure Games Magazine: Special Edition I (1984) — Medewerker — 2 exemplaren

Tagged

Algemene kennis

Geboortedatum
1956
Geslacht
male
Nationaliteit
UK
Korte biografie
Jim Bambra is a British designer and reviewer of fantasy roleplaying games (RPG), and a former company director. He is particularly known for his contributions to Dungeons and Dragons, Fighting Fantasy, Warhammer, and Star Wars: The Roleplaying Game which was based on the Star Wars films. Later he became head of design at MicroProse, then managing director of Pivotal Games, a publisher of video games including Conflict: Desert Storm.

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I've had a brief go at this one before, both as an adult and a child, but haven't had any luck, so it was a joy to complete it last night. This book is better than I remembered and the horror aspects work well. Lots of grisly demonic stuff. I picked my special skills well, (Heal / Meditation / Detect Demon) and they all seemed to come in useful. There don't seem to be any skills without which you will lose, which is good. The Evil Points mechanism didn't make any difference to me, I only clocked up 2 in the whole game, but perhaps I am naturally a 'good' alignment person :D This is a well plotted and planned book, and whilst i think there has been some sharp editing for length (i.e. some of the references could have done with longer explanations or exposition to ensure they didn't feel rushed) it felt complete and satisfying. There were some good set pieces, geographical horror straight out of 80s weird horror. There were no impossible battles, even the final battle with the demon price Myurr and its SKILL of 14 was mitigated by the Demon Slayer Sword which I had just found. Without it you will struggle unless you know where its Crystal of Whatever is hidden and destroy it quickly. If anything this one might be too easy for those players who seek complexity and want a gamebook that requires replaying time and time again. IMO few of those gamebooks are well written enough to make you want to do that! This is definitely one of the upper tier of Fighting Fantasy so worth checking out.… (meer)
 
Gemarkeerd
elahrairah | Mar 26, 2024 |
This is a lovely little adventure. I suspect it would be quite tricky, I think there are lotsof ways for the players to come unstuck here. But it is very characterful, quite horrific, and full of the trademark silliness for which WFRP1 was known.
 
Gemarkeerd
elahrairah | Jun 14, 2021 |
I have recently started playing rpgs after years of just reading them for pleasure. Yes, I know, shush. Reading this as a player I am struck by both the freedom and the complexity of this story. Could I successfully save Bogenhafen without the gm ushering me towards success? Probably not, tbh. It's pretty simple on paper but requires a reasonably analytical approach. Its not impossible at all, just tricky. It looks like a good one to play though!
 
Gemarkeerd
elahrairah | Dec 12, 2020 |

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Statistieken

Werken
24
Ook door
10
Leden
929
Populariteit
#27,633
Waardering
3.8
Besprekingen
3
ISBNs
34
Talen
4

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