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Ready Player One: A Novel door Ernest Cline
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Ready Player One: A Novel (origineel 2011; editie 2012)

door Ernest Cline

Reeksen: Ready Player One (1)

LedenBesprekingenPopulariteitGemiddelde beoordelingDiscussies / Aanhalingen
18,6271286262 (4.06)4 / 958
"In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the Oasis. Wade's devoted his life to studying the puzzles hidden within this world's digital confines -- puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win -- and confront the real world he's always been so desperate to escape"--Page 2 of cover.… (meer)
Lid:tenotebo
Titel:Ready Player One: A Novel
Auteurs:Ernest Cline
Info:Broadway Books (2012), Edition: First Edition, Paperback, 384 pages
Verzamelingen:Jouw bibliotheek
Waardering:
Trefwoorden:Geen

Informatie over het werk

Ready Player One door Ernest Cline (2011)

Onlangs toegevoegd doorteddysadecki, ehiebel, Ladybicc, ghneumann, ResilientMonkey, boobabaabo, besloten bibliotheek, HarrisonK, CagedNymph, b_musing
  1. 250
    Het babelvirus door Neal Stephenson (jbgryphon)
    jbgryphon: RPO's OASIS owes it's existence as much to Neil Stephenson's Metaverse as to the miriad of geek universes that are included in it.
  2. 294
    Little brother door Cory Doctorow (2seven, whymaggiemay)
    whymaggiemay: Both about teens fighting back against the greater power using computers.
  3. 210
    Zenumagiër door William Gibson (jbgryphon)
    jbgryphon: Gibson's Matrix and Stephenson's Metaverse are as much the basis for OASIS as any of the geek universes that are included in it.
  4. 100
    Reamde door Neal Stephenson (Anonieme gebruiker)
  5. 112
    Scott Pilgrim tegen de rest van de wereld door Bryan Lee O'Malley (quenstalof)
    quenstalof: Both show classic video game inspiration
  6. 70
    Halting State door Charles Stross (ahstrick)
  7. 60
    Daemon door Daniel Suarez (bikeracer4487)
  8. 116
    Sjakie en de chocoladefabriek door Roald Dahl (sturlington)
    sturlington: Ready Player One reminded me of a grown-up version of this classic.
  9. 50
    Armada door Ernest Cline (brakketh)
    brakketh: Both books focus on 1980s culture, similar narrative ark for isolated teen to hero.
  10. 50
    Stad van Gouden Schaduw door Tad Williams (infjsarah)
  11. 40
    Warcross door Marie Lu (deslivres5)
    deslivres5: dystopian society with virtual reality
  12. 20
    Geektastic: Stories from the Nerd Herd door Holly Black (quenstalof)
  13. 20
    Erebos door Ursula Poznanski (aliklein)
  14. 20
    For the Win door Cory Doctorow (simon_carr)
  15. 20
    Constellation Games door Leonard Richardson (TomWaitsTables)
  16. 53
    The Player of Games door Iain M. Banks (GD2020)
  17. 20
    Wyrm door Mark Fabi (slagolas, slagolas, Cecrow)
    Cecrow: Players inserted into a virtual world with real world stakes, and littered with cultural references.
  18. 43
    Kiln People door David Brin (freddlerabbit)
  19. 10
    You door Austin Grossman (Anonieme gebruiker)
  20. 10
    Press Start to Play door Daniel H. Wilson (erikrebooted)
    erikrebooted: Similar subject matter -- where video games are more than they seem.

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Engels (1,250)  Italiaans (5)  Duits (4)  Frans (4)  Spaans (4)  Fins (2)  Portugees (Brazilië) (1)  Noors (1)  Catalaans (1)  Deens (1)  Alle talen (1,273)
1-5 van 1273 worden getoond (volgende | toon alle)
When I was in college, nostalgia wasn't about the 90s. They were too recent. It was all about the 80s. So many 80s parties. I'll be honest: with a few notable exceptions, the pop culture of the 80s generally doesn't move me. That was not a good omen for my enjoyment of Ernest Cline's Ready Player One. In the near future, there has been widespread economic and ecological damage done to the world. Luckily, there's the OASIS, an immersive virtual reality where people can escape and exist through avatars. OASIS was created by a Steve Jobs-esque reclusive genius called James Halliday, who created a sensation when he died a few years before the novel begins by bequeathing his enormous fortune to whoever first can get to the "Easter Egg" he left behind...with clues rooted in the (you guessed it) 80s pop culture he loved.

Teenager Wade Watts (avatar: Parzival) has a comic book-worthy origin story: after the deaths of both of his parents when he was young, he went to live with an aunt in what are called the "stacks"...mobile homes outside of major cities literally stacked on top of each other. When he's not attending school via OASIS, he's doing what lots of people are doing: being an Easter Egg hunter, or "gunter" for short. When his obsessive devotion to Halliday's favorite video games, music, and movies pays off and he becomes the first person to discover one of three keys that will lead to the final prize, he's locked into a race for the finish. Parzival, his crush Art3mis, his best friend Aech and a team of two Japanese gamers are all competing...and also trying to ensure that an evil corporate conglomerate doesn't snag the prize, and control of OASIS, first.

If you really enjoy 80s pop culture, you'll love this. The idea of a world where our favorite trivia is literally the key to fame and fortune is delightful, and Cline's joy in writing it shines through. The plot moves along quickly, and it's not hard to see why this got made into a movie: it hits all the beats you'd expect it to, so it plays in your mind as you read. There's an emotional satisfaction to knowing the general track of things while waiting to see what little detours the specifics are going to take you on, and some sequences (like the climactic battle) are genuinely thrilling.

As a whole, though, the book fell terribly flat for me. As a non-80s devotee, it often felt like just constant lists of references to things that held absolutely no charm or emotional resonance. The storytelling was extremely basic, and the character development even more so. The issues the book is patting itself on the back for highlighting: that people might not be who they pretend to be for reasons both good and bad, that beauty comes from within, that it's your connection with a person that matters and not what they look like, are dealt with in a shallow, facile fashion that only emphasizes the simplicity of the narrative and the people who populate it. I've read a lot of books that didn't hook me, but few have been so boring as to be as difficult to read as this one. I do understand why it would appeal to people: it's a straightforward adventure story rooted in an era that many find nostalgically compelling. If that sounds fun to you, by all means, you'll likely enjoy this book like hundreds of thousands of people have. If not, though, this is one to avoid. ( )
  ghneumann | Jun 14, 2024 |
Video Review Here: https://youtu.be/7ugAwUOASuE

This is everything my little nerd heart wanted:
Video Games- √
Pop Culture References- √
Movies- √
80's Nostalgia- √
What nerd doesn't want to live in a Virtual Reality world?

The main plot of this story is that the creator of the VR world dies and leaves behind a scavenger hunt to win his fortune. In this dystopian world where daily life is a struggle, this is the opportunity of a lifetime! All you need to do is solve the clues and the first person to the end wins.
Unfortunately big corporations get in on the game and it turns into David vs. Goliath competition. Who can be faster, who can be smarter, who has better resources?

This book was engaging from page 1. I loved the world Cline created. The characters were relatable and felt like I could find them in my local geek community. This made me want to pick up the nearest game and start playing.

Definitley Must Own Hardcover... or if I can get my hands on it 1st Edition!
( )
  CagedNymph | Jun 14, 2024 |
This wasn't the first time I listened to this book, and it won't be the last. This is the book that made me love audiobooks. Wil Wheaton's performance is superb. The story is fantastic. Highly recommended. ( )
  HRHSophie | May 31, 2024 |
I wanted to like this book, I really did, but there were a few things that I couldn't come to terms with. First of all, I love everything this book is about, virtual reality, online gaming, dystopian futures, nerd culture and the 80's, for me this should be a recipe for an incredibly awesome adventure... But it wasn't. First of all, the writing was really flat, I understand it's supposed to be first person limited perspective of the kid, but I just couldn't connect with it. I'm not sure how to explain it, but the writing just seemed amateurish, informal, but not informal enough to be stylized.

Though frankly, my biggest issue was with the premise of being obsessed with the 80's in the year 2044. Don't these kids have modern bands / films / animation too, or is everything only a big throw-back? I understand that might be missing the point, I just for some reason couldn't buy into that reality, it's like the equivalent of every kid in the 2000's being obsessed with big band music or doing the charleston. Most of the book seems like a never-ending name drop, where every moment they'd throw in something like how the protagonist was listening to billy idol or marathoning knight rider while R2D2 served him drinks. It feels somehow artificial, like I was getting the sense of the perspective really being that of someone in the year 2012 writing about someone in 2044 talking about 1980's nerd culture. I had too much of a sense of the author's presence in this time period.

If I turned off my brain and just enjoyed it, this book was great! However when I started thinking about the world of the book and the writing, I had a hard time. Oddly enough if there's a sequel, I will probably read it. I like the characters and the world, but I just want to see beyond the never-ending sea of 80's references and an improvement in writing style. ( )
  ggulick | May 29, 2024 |
Loved this book. Page turner. Interesting story. ( )
  MorrisonLibrary21512 | May 23, 2024 |
1-5 van 1273 worden getoond (volgende | toon alle)
Ready Player One borrows liberally from the same Joseph Campbell plot requirements as all the beloved franchises it references, but in such a loving, deferential way that it becomes endearing. There’s a high learning curve to all of the little details Wade throws out about the world, and for anyone who doesn’t understand or love the same sect of pop culture Halliday enjoyed, Ready Player One is a tough read. But for readers in line with Cline’s obsessions, this is a guaranteed pleasure.
toegevoegd door ShelfMonkey | bewerkThe AV Club, Kevin McFarland (Aug 24, 2011)
 
"Cline is an ingenious conjurer talented at translating high concept into compelling storytelling."
toegevoegd door bookfitz | bewerkUSA Today, Don Oldenburg (Aug 21, 2011)
 
The breadth and cleverness of Mr. Cline’s imagination gets this daydream pretty far. But there comes a point when it’s clear that Wade lacks at least one dimension, and that gaming has overwhelmed everything else about this book.
toegevoegd door zhejw | bewerkNew York Times, Janet Maslin (Aug 14, 2011)
 
"Video-game players embrace the quest of a lifetime in a virtual world; screenwriter Cline’s first novel is old wine in new bottles. "
toegevoegd door bookfitz | bewerkKirkus Reviews (May 1, 2011)
 

» Andere auteurs toevoegen

AuteursnaamRolType auteurWerk?Status
Ernest Clineprimaire auteuralle editiesberekend
Brand, ChristopherOmslagontwerperSecundaire auteursommige editiesbevestigd
Fowler, RalphOntwerperSecundaire auteursommige editiesbevestigd
Funioková, NaďaVertalerSecundaire auteursommige editiesbevestigd
Massey, JimOmslagontwerperSecundaire auteursommige editiesbevestigd
Mäkelä, J. PekkaVertalerSecundaire auteursommige editiesbevestigd
Mičkal, JiříArtiest omslagafbeeldingSecundaire auteursommige editiesbevestigd
Riffel, HannesVertalerSecundaire auteursommige editiesbevestigd
Riffel, SaraVertalerSecundaire auteursommige editiesbevestigd
Rothfuss, PatrickIntroductieSecundaire auteursommige editiesbevestigd
Spini, LauraVertalerSecundaire auteursommige editiesbevestigd
Wheaton, WilVertellerSecundaire auteursommige editiesbevestigd
Whiskytree IncArtiest omslagafbeeldingSecundaire auteursommige editiesbevestigd
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"In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the Oasis. Wade's devoted his life to studying the puzzles hidden within this world's digital confines -- puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win -- and confront the real world he's always been so desperate to escape"--Page 2 of cover.

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